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View Code? Open in Web Editor NEWAdvancedWand is an easy-to-use in-game world editor for Colony Survival
License: MIT License
AdvancedWand is an easy-to-use in-game world editor for Colony Survival
License: MIT License
I don't know if this was made to work with the version 0.7.1.9. But I am able to select the area i wish to edit but it keeps saying that the wand is not on, I used the command //wand to get the wand,, and I did get the wand. So I uninstalled it and reinstalled it and now it says the //copy command does not exist.
//count <block>
Count how many blocks are there
//size
Show the size of the selected area
There are several types that have rotations which own model.
The problem is that players cannot rotate types which have rotations nor replace that types.
This issue is related with two commands:
\\undo
Undone the last action
Add default arguments to some commands:
//expand <numbrer>
=== //expand <numbrer> forward
//contract <numbrer>
=== //contract <numbrer> forward
//replace <block>
=== //replace NOT AIR <block>
Revert the selected area to the original shape works per chunks
PROBABLY this will work
Vector3Int someChunkPosition = new Vector3Int(0, 16, 32);
ServerManager.SaveManager.EnqueueJob(new SaveManager.SaveJob(storage => storage.RemoveChunk(someChunkPosition)));
Being able to work with circles instead of cubes, It's useful for making round towers.
//info
Show the info of the selected area:
How many blocks are of each type
If the wand is disabled or the user does not have permission send a warning instead of saying that the command does not exist
Allow to export & paste a blueprint to a clipboard
use base64
/duplicate <offset>
to automatically copy-paste a selection to with an offset from the selection
//wall <block> n
Add a modification of the wall
Should work like the wall but without putting air in the middle
The setting system (security, speed and default limit) was removed when updating to the Structure branch
Security Commit:
//copy
//cut
//paste
Copy the selected area and paste on X
When you put a block in this area, a block appears on the opposite side symmetrically
If you make left or right click on the air you will get the position 0,0,0
Include a table maping between type -> string (ID) for each type of the blueprint.
//move <number> <direction>
Move the selected area X blocks on the selected direction
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