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World peace, at 30K ops, needs 5000 yomi.
Global warming, at 50K ops, only needs 1500.
This seems odd -- the bigger project needs less yomi?
Xavier respec is too expensive at 100K.
A real way to get into the trap, even if doing things well, is to buy MPD (20K), put enough memory into being able to get the next one (+5 to 25K), and the rest into processor. Repeat this.
You can get three of the 4 big unlocks this way. But you fail to get to the last one -- from 30K to 50K is 20 upgrades, and you only gain 12.
I was stuck at 25/45 when this happened.
Creativity came in at about 1K/min. Restart costs 30 minutes. For Respec to be cheaper, the cost should be about 25K.
See also https://twitter.com/Keybounce/status/921977383409745920
So it appears that each dot in space combat represents 1% of the smallest fleet size. (function createBattle())
But you will put up to 200 dots in per side.
So, in normal operations, each battle, I am wiping out 200% of the drifter fleet.
The observations support this: at the start of the battle, enemy numbers go down, down, down, very rapidly. (the text summary in column 1). Then, it stops going down rapidly, and starts increasing slowly -- at the same time, instead of a large field of enemy dots, there is only a small, steady stream from the bottom corner. So it looks like the enemy fleet is gettting reinforcements almost as fast as drift happens.
Something is off here. I guess part of the question is, what is the goal of the combats here? Normally, you gain 200 honor per winning fight, with a bonus for consecutive wins. Is phase 3 balanced around this 200 points per? If so, the first thought is to make it 0.5% per dot instead of 1% per dot.
(See also: issues for the rest of the combat concepts, coming soon)
So the big 4 have ops costs of 20K, 25K 30K, and then 50K.
That's not well spaced.
Worse, the benefits are +20, +10, +12, +15.
The benefits should be improving, not decreasing.
At the very least, each benefit should be enough to get memory up to the next stage. This would mean either spacing 2 and 3 farther apart from 1, or moving some of the bonus from 1 (MPB) to the others.
In order for Tit for Tat to perform properly, round one must be generous. Instead, you seem to be using whatever is leftover from a previous game.
TfT against TfT should result in generous vs generous.
TfT against a punative strategy should result in punative vs punative.
This is what makes TfT adaptive and potentially able to outscore others.
If the first thing you purchase in phase 2 is drones, then the 1K drone button is enabled even if you cannot afford it.
It is only disabled after a purchase makes it too expensive.
Note the following:
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