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objgluf's Issues

Character Textures can't be very big

Since opengl texture size is limited, the character texture needs to be compressed from one row, to multiple rows in order to get more of the unicode character code.

Make C-Export Option for Library

Currently this library is only useful when importing into c++ applications, because of the reliance of the classes in the library. A future feature should be a extern 'C' option on the library to only use c-style linking to make it available to be used in managed applications as well instead of having to rewrite the library for c# for future projects

Switch to Javadoc

The documentation is a lot better than it used to be, but it should be in javadoc format so a Doxygen can be made.

Support arbitrary dialog render target

The dialog windows are always rendered to the frame buffer, but it could be desirable to render it to a texture if the user wants to display the menu on a surface or do other kinds of transformations. This would also require adding a layer for event handling so the user input gets transformed into world-space.

Convert shader programs from opaque classes

Similar to how buffers organized, shaders should be transparent classes. The opaque pointers to classes defined in the source file is unnecessarily C-style and gets away from what we want to the library usage to be like. This would mean ripping out the ShaderManager too. The downside is this would be less representative of the OpenGL state, but that should not be a big problem.

Improve options / support for textures

More file formats / pixel formats should be supported. Maybe vector images too. Additionally, the options for these textures should be improved. The single load method is very limiting.

Bug When Cycling Focus

by default, focus cycle is with arrow keys and not configurable. Ideally this would not be the case, however until configurable shortcuts are made, this is how it is. When the focus is cycling, it causes an assertion failure

Memory Leak Somewhere

As can be seen by the steadily increasing memory usage over time of the TestApp, a memory leak exists somewhere

Look into better extension loading method

Right now, a GLAD-generated file is being used for extensions, but it may not be the best options. The UI framework and the rendering framework should require a certain set of extensions, but we don't want to limit the user to only those extensions, or require them to have extensions we aren't using either.

We should internally use a minimal set of extensions and allow the user to specify the extensions they want via their own GLAD header / source file.

Expand Rendering Features

So far, only the rects are supported for rendering; at some point each control should have an overloaded render method with some helper functions for simpler rendering

mSelStart and mCaretPos spawntaneously changing

For some reason, which is not consistent, typing in the edit box causes mSelStart to change from -2 to -1, and mCaretPos to change from whatever it is, to the end of the box, causing the composite modification to include a removal of all text within the box, along with the insertion of a single character

Make .NET Core version

Completely transcribe into c# if the user wants really raw and to-the-metal performance, this library wasn't for them anyways and most of the future improvements will be on the dialog system (which performance on which is not as important)

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