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comp.gg's Introduction

github.com/KevinLu

๐Ÿ˜„ About

  • Full-stack developer โค TypeScript, React, Next.js
  • Always learning through building!
  • Studying computers @ University of Waterloo

๐ŸŒฑ Learning

  • React 18 (Server Components, Server Actions)
  • Next.js 14
  • HLS server for audio streaming

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comp.gg's Issues

Improve performance of team comp calculation

Currently, the team comp calculation is quite slow because it has to make A LOT of API calls to the Riot API. Most of the time is spent waiting on Riot's API to respond to our requests, which dwarfs the computational time required to process the data we get back.

Is there a way to reduce the number of API calls we have to make?

Catch rate limit errors

Sometimes we exceed the rate limit on Riot's API and we don't catch these errors properly.

This will result in the request to /championList never completing and the frontend stuck in the loading animation forever.

We should check if our requests to Riot API got rate limited and throw the error back to frontend.

We can also add some kind of timeout to avoid getting rate limited.

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