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modc's Introduction

C++%C

aka %C, pronounced "mod-see"

In 2012, while employed at Google, I spent many of my weekends and some 20% time designing a new programming language called "C++%C". The goal was to create a modern object-oriented systems language without garbage collection or other high-overhead runtime requirements. Or, in other words, to make something "like C++ but doesn't suck".

What I designed was actually a lot like Rust.

A very long design document can be found here:

https://docs.google.com/document/d/1WpUhy_d9RBtFICM4ioScRRFLGdzAs6wOckd4inv3AW8/edit

Much of the thought that went into this document later inspired the KJ coding style, used in C++ code developed at Sandstorm.io including Cap'n Proto.

This repository contains the beginning of an implementation, but it never reached any kind of working state (or anything near a working state, really).

This code is intended to be built with ekam. It also reuses utility code from the Ekam code base, so you'll need to merge the src directories.

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