Comments (22)
I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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MIT works for me!
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I affirm that my contributions to the Fast3D fork in libultraship will be under the proposed MIT license.
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I'm fine with having my Fast3D contributions under MIT.
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I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I'm ok with the license change.
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I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I'm fine with the change to MIT
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I affirm that my contributions to the Fast3D fork in libultraship will be under the proposed MIT license.
from libultraship.
I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
from libultraship.
I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
from libultraship.
I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
from libultraship.
I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license
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no objections
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Not sure if my affirmation is needed but I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I affirm that my contributors to the Fast3D fork in libultraship will be under the proposed MIT license.
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I am good with the change.
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I accept my contributions being under the proposed MIT license
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Everyone who has contributed to the Fast3D fork in libultraship has now agreed to the license. It may now be considered MIT licensed. You can reach out via another issue if there are further comments or questions.
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Related Issues (20)
- Don't require `LUS::Texture` in `Ship::Gui`
- Figure out what we want to do about `RegisterGlobalResourceFactories` HOT 1
- rename `OSXFolderManager` HOT 1
- figure out what to do about `GameMode`
- standardize header guards HOT 1
- Fix memory leaks in DisplayListFactory.
- don't use cvar for dropped files
- Remove LUS resources from `RegisterGlobalResourceFactories`
- Delete the `1.x` branch
- Newer StormLib significantly slower loading OTR files HOT 2
- Remove the WindowBackend enum from Ship code.
- Do not require Context to use Fast3dWindow.
- Remove redundant `Ship::`
- Analyze vectors that we return as shared pointers, and make sure that we want to in that situation. HOT 1
- Class headers should be included via the `"ship/"` or `"libultraship/"` directory. HOT 2
- see if we can use `SDL_GetKeyboardState` instead of getting it from the window HOT 1
- Add "mute when in background" option HOT 1
- Array resource type as template HOT 1
- Move current Array resource type out of LUS
- Remove most LUS resource types/factories HOT 1
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