Comments (2)
setting keyboard defaults works in soh, must be something that i added/fixed there that hasn't made it into the LUS input editor window yet
probably worth going through the soh input editor window changes and seeing what's not SoH specific and worth bringing over to the LUS side
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resolved by #630
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Related Issues (20)
- Fix memory leaks in DisplayListFactory.
- don't use cvar for dropped files
- Remove LUS resources from `RegisterGlobalResourceFactories`
- Delete the `1.x` branch
- Newer StormLib significantly slower loading OTR files HOT 2
- Remove the WindowBackend enum from Ship code.
- Do not require Context to use Fast3dWindow.
- Remove redundant `Ship::`
- Analyze vectors that we return as shared pointers, and make sure that we want to in that situation.
- Class headers should be included via the `"ship/"` or `"libultraship/"` directory.
- see if we can use `SDL_GetKeyboardState` instead of getting it from the window HOT 1
- Add "mute when in background" option HOT 1
- Array resource type as template HOT 1
- Move current Array resource type out of LUS
- Remove most LUS resource types/factories
- Only auto-configure one controller device automatically HOT 6
- find a solution we're happy with to replace the temp cvar for color clamping HOT 1
- Add native runtime mip map generation to Fast3D
- Decide if we want AudioBackend enum HOT 1
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