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bl9's Introduction

BL9

A huge sci-fi action adventure content mod for Cataclysm Dark Days Ahead along with Bright Nights greatly inspired by Resident Evil series by Capcom along with Half Life series by Valve as well

Prerequisites

None, but playing with BIG content mods (Magiclysm, Aftershock, Secronom, Xedra Evolved, Mind Over Matter, Cata++, Arcana, Blazemod) is STRONGLY ADVISED because the content of this mod is QUITE MID-GAME to END-GAME so weapons, armor and balance changes from other mods will come in handy

IMPORTANT - PUT ONLY ONE OUT OF 3 VERSIONS DEPENDING ON YOUR CHOSEN MONSTER_RESILIENCE MODIFIER DURING WORLD GENERATION

What you'll experience: main features

1) Adds tons of structures ranging from gigantic to huge - Safety Base Central Hub with missions, huge crazed Ancient Castlelan Castle of a Cult, Abandoned Industrial Facility infested with Aliens, Secret Organization Military heavily guarded Island, various Lush and Fortified Biomes with Guard Towers, Advanced Mobile Base of Aliens with their Militia, all locations are infested by ALL kinds of monsters with GREAT rewards and bosses to fight

2) New guns (including huge amount of both modern and hi-tech ranged weapons - 3 tiers of modern weapons, 4 tiers of hi-tech weapons which are capable of shooting laser, plasma, acid, electricity, tons of sleek and unique craftable ammo), unique craftable and findable both classic, unique and hi-tech melee weapons (using all kinds of vanilla martial arts), new armor (4 tiers in total - 2 tiers of well-made strong BL9-infused survivor armor, 2 tiers of hi-tech BL9-infused survivor armor which buffs skills along with stats), tons of new artifacts of 3 tiers which buff skills along with stats

3) Dangerous monsters and bosses to fight - from cultist and heavily armed military roaming patrols to heavily mutated creatures, mutants, aliens, advanced aliens' militia and tough bosses inspired greatly by Resident Evil series by Capcom and Half Life series by Valve creatures

4) Carefully and well-made linear balance system thanks to Tekker - you'll be slowly going from mid-game structures and monsters to end-game truly DANGEROUS locations and bosses with lots of valuable stuff to collect and craft

5) Unique lore in the form of journals and notes - learn about both good and evil Secret Organizations, Vile Cult, Origin of "BL9" organism, evil plans of a vile faction called 'THEY' that wants to establish the New World Order, Strange Alien Biomes and Creatures, Advanced Alien Civilizations 'Alliance' that wants to seize this peculiar organism, learn about their their followers or exiles, learn about secret organizations' scientists, agents, workers, their goals, their motives, will you let vile and power hungry human and alien factions ravage Earth or save it?

6) Unique Merchant NPC system done by Axema - collect currency from BL9 monsters and buy Tier 1 and Tier 2 ranged weapons and armor - what are ya buying, stranger?

7) New well-made beautiful vivid and colorful terrain biome tiles support made by the great tileset maker SomeDeadGuy - truly vivid and nice looking biome terrains

8) Unique Herb Healing system done by me - You can instantly heal a certain part of your HP while in combat but be careful to not overdo it in combat - you get a stacking temporary debuff which gets only longer the more you use the herbs

9) Bright Nights versions support - NO errors, working perfectly fine - get it here https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack

Mod developers, assistants, my greatest supporters

Mod has been developed by me (Kenan) and Axema Vales with TREMENDOUS help from Chaosvolt, El-Jekozo/1123132123, AMAZING assistance from GoatGod, Mutaman, Aptronym along with my loyal and GREATEST supporters and someone who inspired me - Cuddlebaby/Go-Goat, SomeDeadGuy, SzQ, Mechmaster, ChidingAmoeba, Tefnut, Maleclypse, Dissociativity, Meem , I would like to thank CDDA developers as well - Mark/mlangsdorf for spreading information about my project and helping me out with my questions, anothersimularcrum, cursedwist, esotericist for helping me out with my questions, Bright Nights developers as well - Coolcthulhu for support, kindness, Kevin Granade for working on blind/screen reader accessibility for CDDA - you guys are THE BEST

Links to work of my supporters

1) https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211

2) Legendary UDP tileset by SDG - https://github.com/SomeDeadGuy/UndeadPeopleTileset

3) https://github.com/chaosvolt/cdda-arcana-mod

4) https://github.com/TheGoatGod/Goats-Mod-Compilation

5) https://github.com/captainsawbones/Sly_Mutation_Mod_Medley

6) https://github.com/foulman/Fantasy

7) https://github.com/El-Jekozo/More_NPC

8) https://github.com/Noctifer-de-Mortem/nocts_cata_mod

9) https://github.com/foulman/Psioniclysm

10) https://discourse.cataclysmdda.org/t/fallout-new-england/17509

11) https://github.com/dissociativity/PKs_Rebalancing

Link to my personal greatly updated soundpack

https://github.com/Kenan2000/Otopack-Mods-Updates

Link to Bright Nights CDDA fork by Coolcthulhu

https://github.com/cataclysmbnteam/Cataclysm-BN

Link to my CDDA modding server

https://discord.com/invite/xj9E3Sp

bl9's People

Contributors

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bl9's Issues

Error: BL9 (class material_type) has two definitions from the same source (BL9_100monres)!

Log below.

11:20:04.476 ERROR : (error message will follow backtrace)
  #0
    (dbghelp: debug_write_backtrace+0xb5@00007FF7E058EE95[cataclysm-tiles.exe+0x62ee95]), 
  #1
    (dbghelp: DebugLog+0x2b8@00007FF7E058DC48[cataclysm-tiles.exe+0x62dc48]), 
  #2
    (dbghelp: realDebugmsg+0x1fd@00007FF7E0590F8D[cataclysm-tiles.exe+0x630f8d]), 
  #3
    (dbghelp: `main_menu::new_character_tab'::`1'::catch$113+0x81@00007FF7E1B96CD1[cataclysm-tiles.exe+0x1c36cd1]), 
  #4
    (dbghelp: CallSettingFrame_LookupContinuationIndex+0x20@00007FF7E19CDF70[cataclysm-tiles.exe+0x1a6df70]), 
  #5
    (dbghelp: __FrameHandler4::CxxCallCatchBlock+0x115@00007FF7E19CCE79[cataclysm-tiles.exe+0x1a6ce79]), 
  #6
    (dbghelp: RtlCaptureContext2+0x4a6@00007FFAF5011766[ntdll.dll+0xa1766]), 
  #7
    (dbghelp: main_menu::new_character_tab+0x14b5@00007FF7E06BDD95[cataclysm-tiles.exe+0x75dd95]), 
  #8
    (dbghelp: main_menu::opening_screen+0x202c@00007FF7E06C04CC[cataclysm-tiles.exe+0x7604cc]), 
  #9
    (dbghelp: WinMain+0xade@00007FF7E042149E[cataclysm-tiles.exe+0x4c149e]), 
  #10
    (dbghelp: __scrt_common_main_seh+0x106@00007FF7E19BF6AA[cataclysm-tiles.exe+0x1a5f6aa]), 
  #11
    (dbghelp: BaseThreadInitThunk+0x14@00007FFAF3E87604[KERNEL32.DLL+0x17604]), 
  #12
    (dbghelp: RtlUserThreadStart+0x21@00007FFAF4FC26A1[ntdll.dll+0x526a1]), 
Backtrace emission took 0 seconds.
(continued from above) ERROR : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\main_menu.cpp:983 [new_character_tab] Error: BL9 (class material_type) has two definitions from the same source (BL9_100monres)!
11:21:16.375 : Log shutdown.
-----------------------------------------


Recently decided to play CDDA again, interested in playing with this mod, but I seem to have a double definition issue? This happens on totally new worlds, I've tried making new ones several times. But honestly, I'm too rusty on CDDA troubleshooting to figure this out right now, so I'm just dropping it here.

'N' has no terrain, furniture, or other definition

In Cataclysm-DDA experimental build #11306 MacOS Tiles

 DEBUG    : (json-error)
Json error: data/mods//BL9-100%-CN//Locations/Island_part1.json:2,448:21: format: rows: row 9 column 12: 'N' has no terrain, furniture, or other definition

        "%%%%.slc.%%nW....WmmW..%",
        "%%%%s.t.l%%mW....WnnW..%",
        "%%%%s...c%%N
                    ^
                     W..t.WmmW..%",
        "%%%%s...l%%%%....%%%%..%",
        "%%t.........%....%%..t.%",


 FUNCTION : bool mapgen_function_json_base::setup_common(const JsonObject &)
 FILE     : src/mapgen.cpp
 LINE     : 2523

undefined flag 'FIRE_20'

DEBUG    : itype 'BL9_sprayer_mk3' uses undefined flag 'FIRE_20'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'BL9_sprayer_mk2' uses undefined flag 'FIRE_20'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'BL9_sprayer' uses undefined flag 'FIRE_20'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'aux_flamer_diesel' uses undefined flag 'FIRE_50'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501
 DEBUG    : itype 'surv_battery_rifle' uses undefined flag 'FIRE_100'. Please add corresponding 'json_flag' entry to json.

 FUNCTION : auto Item_factory::finalize_post(itype &)::(anonymous class)::operator()(const flag_id &) const
 FILE     : src/item_factory.cpp
 LINE     : 501

Related Noctifer-de-Mortem/nocts_cata_mod#237

error upon attempting character creation

Just grabbed the latest version, it's the only mod that isn't included with the 0.F2 release. Enabled a few mods I always use, as well as BL9. World creation went fine, but the moment I try to make a custom character, I get an error. Can't just go past it either, it prevents character creation.

ERROR : src/main_menu.cpp:865 [bool main_menu::new_character_tab()] Error: Json error: data/mods/BL9-100%_monster_resilience_version/Furniture-Terrain/terrain.json:735:23: expected string but got '{'

    "move_cost": 0,
    "flags": [ "NOITEM", "CONNECT_TO_WALL" ],
    "examine_action": {
                      ^

      "type": "cardreader",
      "flags": [ "SCIENCE_CARD" ],

Island base hangar generation error

Describe the bug
Every time I include this mod into the world I get an error with a hangar before character creation. It happens every time regardless of mod orders.
Here's the row of messages I receive:

1234
1245
123456

Vehicle placement varies every time, however, it's the same error every time you try to run the world with this mod.

Steps to reproduce

  1. Create a new world;
  2. Add BL9-100% mod to the list and create world;
  3. Create a new character on the same world.

Versions and configuration

  • OS: Windows 10 Pro, 22H2, 19045.2486;
  • Game Version: 03f25dc [64-bit];
  • Graphics Version: Tiles;
  • Game Language: English;
  • Mods loaded:
    123

Gets BL9_HP_REGEN2 from rediation

Seems BL9_HP_REGEN2 should not be got in this way?

Maybe it should have a higher threshold or something to block mutation from radiation or mutagion?

BL9 100% Res

Got the following bug while try to create a character

DEBUG : Could not find an iexamine function matching 'cardreader'!

FUNCTION : void (* iexamine_function_from_string(const string&))(player&, const tripoint&)
FILE : src/iexamine.cpp
LINE : 6224
VERSION : 6616372

Experimental version (Build 2021 07 04 1015/Version 6616372 (tiles))

Dead NPCs

I'm finally working through the BL9 content and I keep running into situations like the below in totally new, unexplored areas:

Screenshot 2021-05-03 150958

Screenshot 2021-05-03 165325

I suspect it the gear left behind must be merchants, but it also happened in the area where you're supposed to fight the two henchmen - either neither spawned or they spawned dead or were killed by something - I'm not really sure, and numerous other places. When I got to the room that was supposed to have the henchmen I was attacked by a regular zombie and a regular boomer, which I assume wasn't the fight that was intended?

Version: 11581
Mods: mods.txt
Updated to latest version in your modpack.

Old json settings for materials

On 0.G CDDA version BL9 throws fatal error with wrong materials' resist. It seems like devs changed json structure so you need to change it, otherwise mod won't load.

DEBUG    : Error: Json error: C:/Games/Cataclysm DDA/dda/userdata/mods/BL9-100%_monster_resilience_version/material_types.json:1:2: missing mandatory member "bash_resist"

[
 ^
  {
    "type": "material",
    "id": "BL9",


 FUNCTION : bool main_menu::new_character_tab()
 FILE     : src/main_menu.cpp
 LINE     : 986
 VERSION  : d6ec466

Character creation loading error

DEBUG : Error: Json error: C:/Users/simon/Desktop/CDDA/dda/userdata/mods/BL9-100%_monster_resilience_version/material_types.json:1:2: missing mandatory member "bash_resist"

[
^
{
"type": "material",
"id": "BL9",

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 986
VERSION : d6ec466

Bright Nights mapgen "not used by anything!" error

I'm using cataclysmbn-1080-win64-tiles.zip and BL9 100% resilience verison from https://mega.nz/file/SJ8iHALb#q9_tnapZGe6PAH1oiPHjuBj3LHsHWQYbykV0LemV_WY

Should be "no errors", but in fact I have errors every time in a new world and loading save in it. It seems to be loading game and I'm not sure if this is something I should ignore or report. Reporting.
Also, it happens with or without any mods at all, just [dda] and BL9 in load order.

01:38:55.800 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan1 is not used by anything!
01:40:17.809 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan2 is not used by anything!
01:40:18.064 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan3 is not used by anything!
01:40:18.096 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan4 is not used by anything!
01:40:18.129 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan5 is not used by anything!
01:40:18.161 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan6 is not used by anything!
01:40:18.191 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan7 is not used by anything!
01:40:18.224 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan8 is not used by anything!
01:40:18.270 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_argan9 is not used by anything!
01:40:18.302 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden1 is not used by anything!
01:40:18.334 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden2 is not used by anything!
01:40:18.367 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden3 is not used by anything!
01:40:18.399 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden4 is not used by anything!
01:40:18.431 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden5 is not used by anything!
01:40:18.462 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden6 is not used by anything!
01:40:18.494 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden7 is not used by anything!
01:40:18.525 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden8 is not used by anything!
01:40:18.557 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultden9 is not used by anything!
01:40:18.589 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair1 is not used by anything!
01:40:18.620 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair2 is not used by anything!
01:40:18.652 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair3 is not used by anything!
01:40:18.699 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair4 is not used by anything!
01:40:18.731 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair5 is not used by anything!
01:40:18.763 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair6 is not used by anything!
01:40:18.796 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair7 is not used by anything!
01:40:18.828 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair8 is not used by anything!
01:40:18.860 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_cultlair9 is not used by anything!
01:40:18.892 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran1 is not used by anything!
01:40:18.923 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran2 is not used by anything!
01:40:18.956 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran3 is not used by anything!
01:40:18.988 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran4 is not used by anything!
01:40:19.020 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran5 is not used by anything!
01:40:19.052 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran6 is not used by anything!
01:40:19.083 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran7 is not used by anything!
01:40:19.116 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran8 is not used by anything!
01:40:19.162 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_davran9 is not used by anything!
01:40:19.194 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory1 is not used by anything!
01:40:19.226 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory2 is not used by anything!
01:40:19.258 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory3 is not used by anything!
01:40:19.289 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory4 is not used by anything!
01:40:19.321 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory5 is not used by anything!
01:40:19.354 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory6 is not used by anything!
01:40:19.386 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory7 is not used by anything!
01:40:19.418 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory8 is not used by anything!
01:40:19.449 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_factory9 is not used by anything!
01:40:19.481 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab1 is not used by anything!
01:40:19.512 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab2 is not used by anything!
01:40:19.544 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab3 is not used by anything!
01:40:19.576 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab4 is not used by anything!
01:40:19.623 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab5 is not used by anything!
01:40:19.656 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab6 is not used by anything!
01:40:19.687 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab7 is not used by anything!
01:40:19.719 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab8 is not used by anything!
01:40:19.752 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_lab9 is not used by anything!
01:40:19.784 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst1 is not used by anything!
01:40:19.816 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst2 is not used by anything!
01:40:19.847 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst3 is not used by anything!
01:40:19.879 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst4 is not used by anything!
01:40:19.910 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst5 is not used by anything!
01:40:19.942 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst6 is not used by anything!
01:40:19.974 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst7 is not used by anything!
01:40:20.005 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst8 is not used by anything!
01:40:20.038 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_powerst9 is not used by anything!
01:40:20.086 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden1 is not used by anything!
01:40:20.118 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden2 is not used by anything!
01:40:20.150 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden3 is not used by anything!
01:40:20.182 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden4 is not used by anything!
01:40:20.212 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden5 is not used by anything!
01:40:20.246 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden6 is not used by anything!
01:40:20.277 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden7 is not used by anything!
01:40:20.309 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden8 is not used by anything!
01:40:20.341 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_salden9 is not used by anything!
01:40:20.374 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel1 is not used by anything!
01:40:20.406 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel2 is not used by anything!
01:40:20.437 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel3 is not used by anything!
01:40:20.469 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel4 is not used by anything!
01:40:20.501 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel5 is not used by anything!
01:40:20.534 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel6 is not used by anything!
01:40:20.582 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel7 is not used by anything!
01:40:20.614 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel8 is not used by anything!
01:40:20.646 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen BL9_anomaly_wanzel9 is not used by anything!
01:40:20.677 ERROR : src/mapgen.cpp:324 [void mapgen_factory::check_consistency()] Mapgen _house_template is not used by anything!

mon_spell.json:10:31: missing mandatory member "shape"

When trying to load my game:


DEBUG    : Error: Json error: data/mods//BL9-100-monster-resilience-version//Monsters/mon_spell.json:10:31: missing mandatory member "shape"

    "flags": [ "SILENT", "IGNORE_WALLS" ],
    "valid_targets": [ "self", "ally", "hostile", "ground" ],
    "effect": "target_attack",
                              ^
    "min_aoe": 29,
    "max_aoe": 29,
    "field_id": "fd_fire",


 FUNCTION : bool main_menu::load_character_tab(bool)
 FILE     : src/main_menu.cpp
 LINE     : 1146

image

This is preventing me from loading my game. I downloaded the latest version of BL9 off github but I still get the error. I also get this warning:


 DEBUG    : ERROR: spell blazingtest has invalid effect target_attack

 FUNCTION : void spell_type::load(const JsonObject&, const string&)
 FILE     : src/magic.cpp
 LINE     : 243

The solution to the first error is to define the missing property 'shape'

Invalid enum string

I've been using the most recent iOS version of cdda (0.E-3). Any suggestions?

DEBUG : Error: Invalid enum string 'leg_r' for '9body_part'

FUNCTION : bool main_menu::new_character_tab()
FILE : /Users/apollov/work/CDDA-new/CDDA/Libraries/Cataclysm-DDA/src/main_menu.cpp
LINE : 781

BL9 Pre Nested/Bright Nights - Cannot Load BL9 Soldering Iron - Fix Included

The Nested Containers pocket data format prevents the item from being reloaded. I just updated the thing using the format of the basic soldering iron, and confirmed that it does work in game. This also might cause some issues with the BL9 firearms, as I was having a wonky time trying to load/unload the BL9 infused 9mm, but will need to look into that further.

FIX: Just copy/paste this over the BL9 Soldering Iron entry for the Pre-Nested/Bright Nights version(s).

{
"id": "BL9_repair_soldering",
"looks_like": "soldering_iron",
"type": "TOOL",
"name": {
"str": "BL9-infused soldering iron"
},
"description": "A soldering iron that has somehow been infused with the entirely sentient BL9 that somehow mentally communicates with you, it is covered and entirely reinforced with it's thick tissue with multiple spiky almost unnoticeabely vibrating protrusions that give it a more intimidating, animate look, ",
"weight": "281 g",
"volume": "785 ml",
"price": 1000,
"price_postapoc": 100,
"bashing": 2,
"cutting": 6,
"material": ["iron", "BL9"],
"symbol": "%",
"color": "light_gray",
"ammo": ["battery"],
"charges_per_use": 1,
"use_action": [{
"type": "repair_item",
"item_action_type": "repair_metal",
"materials": ["BL9", "BL9_mk2", "BL9_mk2_mid1", "BL9_mk2_mid2", "BL9_mid1", "BL9_mid2", "steel", "plastic"],
"skill": "fabrication",
"cost_scaling": 0.15,
"move_cost": 845
},
{
"flame": false,
"type": "cauterize"
}
],
"flags": ["SPEAR", "BELT_CLIP", "ALLOWS_REMOTE_USE"],
"magazines": [
[
"battery",
[
"light_minus_battery_cell",
"light_battery_cell",
"light_plus_battery_cell",
"light_atomic_battery_cell",
"light_minus_atomic_battery_cell",
"light_minus_disposable_cell",
"light_disposable_cell"
]
]
],
"magazine_well": 1
}
]

Gold doesn't buy me anything from the trader?

So I downloaded BL9 (I enjoy it thoroughly) but I have like 6000+ gold and every time I try to buy something the trader will ask for the same set amount. For example, I ask to buy the BL9 survivor boots, and the trader says is "That'll be 12Gcomb" is that another currency I haven't found yet? Or could something be stopping him from giving me more than just the starting gear? (I was able to get the starting pistol and soldering iron but nothing after that.) Also I just updated to the latest version of the mod

Error when loading world

DEBUG : Error: Json error: data/mods/BL9-100%_monster_resilience_version/Furniture-Terrain/terrain.json:735:23: expected string but got '{'

"move_cost": 0,
"flags": [ "NOITEM", "CONNECT_TO_WALL" ],
"examine_action": {
                  ^

  "type": "cardreader",
  "flags": [ "SCIENCE_CARD" ],

FUNCTION : bool main_menu::load_character_tab(bool)
FILE : src/main_menu.cpp
LINE : 1152
VERSION : BN fe46d08

Code error

` DEBUG : Error: Json error: C:/Users/prime/Documents/Catapult/dda/userdata/mods/BL9-100%_monster_resilience_version/Furniture-Terrain/terrain.json:707:23: expected string but got '{'

"move_cost": 0,
"flags": [ "NOITEM", "CONNECT_TO_WALL" ],
"examine_action": {
                  ^

  "type": "cardreader",
  "flags": [ "SCIENCE_CARD" ],

FUNCTION : bool main_menu::new_character_tab()
FILE : src/main_menu.cpp
LINE : 865
VERSION : 0.F-3
`

Obsolete Flags

DEBUG : The "STAB" flag used on BL9_stun_pike is obsolete. Add a "stab" value in the "melee_damage" object instead.

FUNCTION : finalize_pre
FILE : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\item_factory.cpp
LINE : 254
VERSION : 48ed876

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