Comments (3)
Hi,
we rely heavily on Spout in our scenario
Unity 2019.2.10
Windows 10
Scripting Backend IL2CPP
Spout 0.2.4
I get a still following build error
KlakSpoutGlobal.h(6): fatal error C1083
cannot open “Spout/SpoutDirectX.h
No such file or directory
We would get some 6% to 8%
performance benefit with an IL2CPP build.
Some questions.
Do you think it is possible to allow IL2CPP builds with Spout?
When you not plan to support it, could you give me a hint what to do?
Thanks.
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Something wrong is happening on your side. KlakSpoutGlobal.h
shouldn't exist in a project directory. Did you import the plugin using KlakSpout.unitypackage
? I'd recommend removing KlakSpout files from your project and re-importing it using the latest KlakSpout.unitypackage
file.
from klakspout.
I'm closing this issue now as I assume it has been already solved. Please feel free to reopen for further questions.
from klakspout.
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