Comments (6)
Small update on this issue, my cube map is now receiving the information from the fulldome script and a 4k x 4k white texture is being live streamed via spout to Touch designer.
My camera and the fulldome script are two separated obejcts:
Any ideas on why the image in Touch Designer appears all white ?
Mathieu.
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Spout doesn't support cubemap textures.
from klakspout.
Oh ok that explains it. Thanks for the input. Would you know of a work around for this ? Changing the aspect ratio in Unity to force a dimension through Touch Designer didn't work so I was hoping it could work via RenderTexture.
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I think flattening with equirectangular projection is the most common approach.
from klakspout.
I'm closing this issue now. Please reopen it if the original problem still reproduces.
from klakspout.
I'd like to project some visuals in a dome so I was more thinking about something that would allow Unity to send that fishey fulldome effect via spout. Thanks for the help.
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