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PockPocket avatar PockPocket commented on August 22, 2024

Small update on this issue, my cube map is now receiving the information from the fulldome script and a 4k x 4k white texture is being live streamed via spout to Touch designer.

image

RenderTexture settings:
image

My camera and the fulldome script are two separated obejcts:
image

Any ideas on why the image in Touch Designer appears all white ?

Mathieu.

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keijiro avatar keijiro commented on August 22, 2024

Spout doesn't support cubemap textures.

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PockPocket avatar PockPocket commented on August 22, 2024

Oh ok that explains it. Thanks for the input. Would you know of a work around for this ? Changing the aspect ratio in Unity to force a dimension through Touch Designer didn't work so I was hoping it could work via RenderTexture.

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keijiro avatar keijiro commented on August 22, 2024

I think flattening with equirectangular projection is the most common approach.

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keijiro avatar keijiro commented on August 22, 2024

I'm closing this issue now. Please reopen it if the original problem still reproduces.

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PockPocket avatar PockPocket commented on August 22, 2024

I'd like to project some visuals in a dome so I was more thinking about something that would allow Unity to send that fishey fulldome effect via spout. Thanks for the help.

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