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kralptournamentcontrol's Issues
generování pdf a csv
- *.csv
Jython modules not found in deployment - badly configured properties
`ImportError: Cannot import site module and its dependencies: No module named site
Evaluation table
seemingly wrong recognition of a tie
All versus all :
- ties allowed= true
- set settings - maxScore = 1
- sets to win = 1
- points for:
- winning= 2
- losing= 1
- tie = 1
matches:
ursula vs xander = 1 : 0
Uher vs Xenie = 0 : 1 | 1 : 0
evaluation table:
Rank | Participant | Wins | Loses | Ties | Score | Points
-----+-------------+------+-------+------+-------+--------
1 | Ursula | 1 | 0 | 0 | 1 : 0 | 2
1 | Uher | 1 | 0 | 0 | 1 : 1 | 2
2 | Ulman | 0 | 0 | 0 | 0 : 0 | 0
2 | Ulisses | 0 | 0 | 0 | 0 : 0 | 0
3 | Xenie | 0 | 1 | 0 | 1 : 1 | -1
3 | Xander | 0 | 1 | 0 | 0 : 1 | -1
Add breadcrumbs
everywhere...
edit page
...
Game
redo the whole workflow
-
cannot cancel a game change
-
automatic set adding works weirdly
-
close advanced set settings when saved
-
test it out
Swiss - additional
-
ability to edit only note on finished rounds
-
ability to delete last round
-
is number of rounds = log2(N) good?
Collapse element weird behaviour
- switches parent to home page when collapse element clicked
allVersusAll -> create or edit -> advanced set settings [optional]
Elimination -> view -> reload needed
after editing tournament
vyhodnocovací tabulka pořadí - allVersusAll
Elimination - front end
- 1st, 2nd, 3rd place depiction in tree
- propagating
bye
players in seeding in dialog
Evaluation table
grouping players with the same evaluation (equal total points, wins, loses, ties, score ratio...) under same rank
Delete users account missing
Swiss system
-
refactoring - points:
Integer
->Double
-
prepare
Swiss
class, service, repository, resource -
add
Create
andupdate
to service
add numberOfMutualMatches -
seeding
-
first round generation
-
next round generation btn
-
all rounds generation
-
testing if weight matrice works
-
- finish up front end sufficiently (dialog + detail)
-
colors (
add, color as position in either A or B slot of a game)toSwapColor: Participant []
array
allVersusAll - game finishing flow
recompute matches on ties allowed?
AllVAll: sets
- adding set
- removing set
- game has to have at leas 1 set
Tournament settings:
- setsToWin: Integer
Winning:
- scoreMax OR
- minScoreForWinner AND leadByPoints
allVersusAll - table sort
make entity pageable => like elimination
public URL for tournament detail
solve adding players or teams
BYE in elimination edit
must be unmovable
Back button not working
Elimination detail >
Failed to load resource: the server responded with a status of 405 (Method Not Allowed)
ensure match ordering by round
works but I don't know why
Make fileGeneration
- allVersusAll
- elimination
- swiss
- combined
advanced selection buttons in participant choosing
- select all
- deselect all
redo FileGeneratorService
getScore functions gone, invent way to determine winner and score
show participant counts where useful
-
in tournament creation/edit
-
tournament detail
participants in more columns
in dialogs
tournaments overview
make add allversusall work, display allversusall tournaments and display only current users tournament
front end touchup
- whole row clickable in tables
- back button not working in certain scenarios
- swiss seeding (combination) - rival columns width changes
change back appearance of Tournaments
- each type has own page
- elimination - show el. type in table
detail page
Make elimination generation
-
participant seeding
-
thing through rounds >= 15
-
reimplement so that looser rounds are negative
-
generating single elim tree
-
generating double elim. with comeback tree
-
propagating winners and losers
-
generating next final match if needed
-
propagating into bronze match in single
-
propagating into bronze match in double with comeback
-
evaluation table
-
think through backward changing finished tournaments - they should propagate
somehow implemented => test it out -
better way of choosing loser game for loser (to finish sooner?)
Scheduling a place for the game
-
part of
generateAssignment()
-
new tournament attribute
-
user inputs number of available places
-
each number assigned to a tournament attribute
-
should I add the ability to name them?
default value of numberOfMutualMatches : AllVersusAll-dialog.html
- is always 1, does not take value from model when editing existing tournament
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