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Charles Wardlaw's Projects

skellington icon skellington

Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"

skinner icon skinner

Special Effects with Skinned Mesh in Unity

ssdr icon ssdr

An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).

ssdr4maya icon ssdr4maya

Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"

tracy icon tracy

Mirror of Tracy Profiler (https://bitbucket.org/wolfpld/tracy.git)

usdfbx icon usdfbx

Universal Scene Description SdfFileFormat plugin for Autodesk FBX

webgl-noise icon webgl-noise

Procedural Noise Shader Routines compatible with WebGL

wla-dx icon wla-dx

WLA DX - Yet Another GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 Multi Platform Cross Assembler Package

zgb icon zgb

A little engine for creating games for the original Game Boy

zlib icon zlib

A massively spiffy yet delicately unobtrusive compression library.

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