Comments (2)
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Catspeak has documentation, over here. https://www.katsaii.com/catspeak-lang/3.0.0/lib-init.html. But beyond that, you'll have to load and compile these files. (Using buffers here would help). If you need help with installing, download the latest release, import the yymps into GameMaker (tools -> import).
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Catspeak does not do any additional file work for you. It is merely a (badass) VM/Interperter. If you want a "mods" folder to be generated, you'll have to do that using GameMakers existing functions. Such as this!
from catspeak-lang.
What tabularelf said. To install Catspeak you should download this file and then drag-and-drop it into your GameMaker project.
See: https://manual.yoyogames.com/IDE_Tools/Local_Asset_Packages.htm
from catspeak-lang.
Related Issues (20)
- Generators
- Documentation dark theme
- Simple documentation syntax highlighting
- Update homepage to link 3.0.1 instead of beta 3
- Customise the lexer, parser, and code generator of a `CatspeakEnvironment`
- Remove keyword rebinding
- Remove/revisit `use` syntax
- Replace `:var` syntax with proper properties under a feature flag
- Add `xor` operator
- Creating a new environment and using `.parseString()` refers to Catspeak env. HOT 1
- Feature Flags (Compiler flags)
- Toggle for Struct Hash over Struct Accessor
- Allowing locals to be cleared before returning the results of a Catspeak function.
- Add support for defining Dynamic Constants
- Shorthand interface access
- Remove old operator overloading behaviour from the lexer
- Support an unlimited number of `-`s in comments HOT 1
- Add `is_catspeak` function
- Better accommodate nullish values when parsing Catspeak IR from JSON
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from catspeak-lang.