Comments (2)
It's worth noting that #41 should solve this issue because Bevy's renderer already works on MacOS, but being that we aren't exactly sure when we are going to migrate, it would still be good if we could fix this before then, if it isn't difficult.
from bevy_retrograde.
Closing this in favor of #41 to avoid tracking multiple issues.
from bevy_retrograde.
Related Issues (20)
- Can't build a minimal project HOT 1
- 👤 A New Name? HOT 1
- 🎥 Migrate To Bevy's Renderer ( + MacOS Support 🍎 ) HOT 2
- use of unstable library feature 'assoc_char_funcs': recently added HOT 2
- failed to get `heron` as a dependency of package HOT 6
- overall polishing needed HOT 6
- 🔍 Alternative Pixel Filtering Modes
- 🎨 Improve Epaint Rendering HOT 1
- I've tried to compile "Hello, World" example, but "translation" seems to be missing from SpriteBundle. There is a position component, though. HOT 4
- Examples not rendering HOT 2
- 🐞 assertion failed: `!gl_dx_interop_device.is_null()` HOT 4
- 🐞 Double window on startup (windows 10) HOT 2
- Project development HOT 3
- Problem with the Ldtk loader when running from another project HOT 3
- Accessing world coordinates via cursor_position HOT 4
- Support Bevy v0.7 HOT 5
- Integrate Egui UI HOT 3
- Prepare For 0.3 Release HOT 1
- 🎥 Add Camera Utilities
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