Comments (10)
I guess it will have the same issue if set the scale to 2.
But not that obviously.
from osu-framework-font.
Should test with step shader with no outline shader.
from osu-framework-font.
Damn, that weird shader effect is out of the lyric sprite text itself.
I guess karaoke sprite text is a sus.
Also, should deal with ComputeScreenSpaceDrawQuad()
in the KaraokeSpriteText
from osu-framework-font.
Look at the border, it's sus.
It seems like two 2D image overlapping.
Maybe should test masking container with to re-product the same issue:
- two frame buffer container.
TestShaderContainer
with masking container?- osu sprite text with masking container?
[edited]
even KaraokeSpriteText
has the same issue, so maybe focus on MultiShaderBufferedDrawNode
first.
TestSceneStepShader
has the same issue.
from osu-framework-font.
Note:
Maybe write SingleShaderBufferedDrawNode
first for checking if step shader will caused the same issue.
Because MultiShaderBufferedDrawNode
has recycle issue, and it might not be used in the V1 karaoke system.
[update]
Seems GC issue has been fixed in the #245, so maybe it's the time to swap to the SingleShaderBufferedDrawNode
again 🎉
from osu-framework-font.
Guess i got the reason:
Should not use source and target as same frame buffer.
But got no idea why not got the error in the windows before.
from osu-framework-font.
Guess it will not happened after #169 merged.
But this issue will be closed until fixed in the MultiShaderBufferedDrawNode
.
from osu-framework-font.
Trying to solve in the #247
So this issue can be close.
from osu-framework-font.
Wait.
Re-open it because this issue is focus on render broken.
from osu-framework-font.
Guess implemented in the #331.
from osu-framework-font.
Related Issues (20)
- Check all shader works in the both AMD and nvidia graphic cards. HOT 3
- Fix `MaskingContainer` not working in the nvidia graphic card. HOT 2
- Fix the case that might let position text cannot get the position. HOT 2
- Fix the ruby and romaji margin issue
- Should be able to add the spacing if ruby is too large.
- Enable NRT by default HOT 1
- Adjust the default text margin.
- Fix RepeatMovingBackgroundShader broken. HOT 1
- Add configuration for able to switch to different backend. HOT 1
- Run the test case with different surface and renderer if touch the shader file in the CI.
- Fix some shaders not working in the metal backend.
- Fix step shader not working in the directX. HOT 4
- Do some class/property renaming.
- Fix the shadow shader has different shadow direction if using different renderer. HOT 1
- Fix srgb conversion HOT 1
- Add more properties in the lyric text and the karaoke text for able to adjust the spacing between characters.
- Fix outline shader effect only works in the openGL(legacy). HOT 3
- Use <br/> to change new line in the comment.
- Should be able to get the outline path from the sixLabor?
- Refactor the TextIndexTest.cs
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