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Comments (10)

andy840119 avatar andy840119 commented on August 23, 2024

I guess it will have the same issue if set the scale to 2.
But not that obviously.

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andy840119 avatar andy840119 commented on August 23, 2024

Should test with step shader with no outline shader.

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andy840119 avatar andy840119 commented on August 23, 2024

image
Damn, that weird shader effect is out of the lyric sprite text itself.

image
I guess karaoke sprite text is a sus.

Also, should deal with ComputeScreenSpaceDrawQuad() in the KaraokeSpriteText

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andy840119 avatar andy840119 commented on August 23, 2024

image
Look at the border, it's sus.
It seems like two 2D image overlapping.

Maybe should test masking container with to re-product the same issue:

  • two frame buffer container.
  • TestShaderContainer with masking container?
  • osu sprite text with masking container?

[edited]
image
even KaraokeSpriteText has the same issue, so maybe focus on MultiShaderBufferedDrawNode first.
TestSceneStepShader has the same issue.

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andy840119 avatar andy840119 commented on August 23, 2024

Note:
Maybe write SingleShaderBufferedDrawNode first for checking if step shader will caused the same issue.
Because MultiShaderBufferedDrawNode has recycle issue, and it might not be used in the V1 karaoke system.

[update]
Seems GC issue has been fixed in the #245, so maybe it's the time to swap to the SingleShaderBufferedDrawNode again 🎉

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andy840119 avatar andy840119 commented on August 23, 2024

https://github.com/karaoke-dev/osu-framework-font/blob/master/osu.Framework.Font/Graphics/MultiShaderBufferedDrawNode.cs#L115

Guess i got the reason:
Should not use source and target as same frame buffer.

But got no idea why not got the error in the windows before.

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andy840119 avatar andy840119 commented on August 23, 2024

Guess it will not happened after #169 merged.
But this issue will be closed until fixed in the MultiShaderBufferedDrawNode.

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andy840119 avatar andy840119 commented on August 23, 2024

Trying to solve in the #247
So this issue can be close.

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andy840119 avatar andy840119 commented on August 23, 2024

Wait.
Re-open it because this issue is focus on render broken.

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andy840119 avatar andy840119 commented on August 23, 2024

Guess implemented in the #331.

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