Comments (3)
Note:
It's hard to reproduce in this repo.
Maybe it's because only have one lyric in the test scene?
Maybe should make the test scene with 2 or more lyrics at the same time?
Not very sure the vertex point is affected if have more than 1 lyrics?
from osu-framework-font.
Guess have issue with the top-left point 🤔
from osu-framework-font.
Note:
- It's easier to happened in the release lazer client(100% happened) and test scene with release build(50~80% happened)
- Not easy to reproduce in the font project(with debug/release build) and main project(debug build.)
from osu-framework-font.
Related Issues (20)
- Check all shader works in the both AMD and nvidia graphic cards. HOT 3
- Fix `MaskingContainer` not working in the nvidia graphic card. HOT 2
- Fix the case that might let position text cannot get the position. HOT 2
- Fix the ruby and romaji margin issue
- Should be able to add the spacing if ruby is too large.
- Enable NRT by default HOT 1
- Adjust the default text margin.
- Fix RepeatMovingBackgroundShader broken. HOT 1
- Add configuration for able to switch to different backend. HOT 1
- Run the test case with different surface and renderer if touch the shader file in the CI.
- Fix some shaders not working in the metal backend.
- Fix step shader not working in the directX. HOT 4
- Do some class/property renaming.
- Fix the shadow shader has different shadow direction if using different renderer. HOT 1
- Fix srgb conversion HOT 1
- Add more properties in the lyric text and the karaoke text for able to adjust the spacing between characters.
- Use <br/> to change new line in the comment.
- Should be able to get the outline path from the sixLabor?
- Refactor the TextIndexTest.cs
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