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andy840119 avatar andy840119 commented on July 21, 2024

Also, need to check how DrawSize calculated.
And should we able to change the ComputeScreenSpaceDrawQuad changed?

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andy840119 avatar andy840119 commented on July 21, 2024

Might create two interfaces:

  • One is for calculating the masking position
  • Another one will affect the drawable size?

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andy840119 avatar andy840119 commented on July 21, 2024

Maybe should write a test scene with big karaoke text for checking the outline issue.
Maybe named TestSceneKaraokeSpriteTextWithPreciseTiming?

Have default test value:

  • Single word, the font size might be larger.
  • Multi word(maybe can test effect #163 also)

This test scene will for three test case:

  • no shader
  • outline shader(#157).
  • shadow shader(#164).
  • maybe outline shader and shadow shader.

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andy840119 avatar andy840119 commented on July 21, 2024

Tested and guess this issue has been implemented.

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