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kamal kishor's Projects

regoap icon regoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

road_traffic icon road_traffic

C# Script for Unity 3D to control cars on a road traffic

roadbuilder icon roadbuilder

Easy-to-build realistic roads in Unity. Foundation of any simcity game.

roadgen icon roadgen

road network generation tool for Unity

simpletraffic icon simpletraffic

A simple traffic simulation using Unity's Nav Mesh Components.

simulator icon simulator

A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

spaghetti-junction icon spaghetti-junction

A traffic simulation game where the player can create their own cities, street layouts, and traffic light systems and evaluate how their choices impact the flow of traffic in their metropolis.

statekit icon statekit

Dead simple, lightweight "states as objects" system

steering-behaviors icon steering-behaviors

Demo of separation, alignment, cohesion, and wandering steering behaviors in Unity using spheres as boids. Behaviors can be toggled at run time.

sumo-ar-unity icon sumo-ar-unity

An AR App which shows a map of the city of Siegen (Germany) via the MS HoloLens. On the map data from a traffic simulation (SUMO) is shown. With different interaction methods the simulation can be altered.

tickedpriorityqueue icon tickedpriorityqueue

A small library for .NET, giving access to priority based ticking of any number of objects. Load balances the invocation of the tick events for the objects, with a user definable maximum limit for objects to be processed in a single update.

tienk.io icon tienk.io

Like diep.io, but better. Clone of one of the most popular .io games, written on Unity.

trafficsampleusingnavmesh icon trafficsampleusingnavmesh

The 3d cars prebas are taken from unity assets store, Contain basic Use of nav mesh to build a traffic system

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