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kamal kishor's Projects

12_tile_vania icon 12_tile_vania

Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)

2dtopdownisometricshooterstudy icon 2dtopdownisometricshooterstudy

This is the result of challenging myself to make a prototype of a 2D isometric shooter with a sci-fi vibe in the shortest amount of time I could (with Unity). And also the idea to create an open source little project that could help someone in the future :)

ajokit icon ajokit

Simple JavaScript based traffic simulation

apatta icon apatta

Apatta - AR application to stop traffic jams via helping drivers affected by crash accident

awesome-unity icon awesome-unity

A curated list of awesome Unity assets, resources, and more.

blender-osm icon blender-osm

One click download and import of OpenStreetMap and terrain for Blender! Global coverage! Documentation is hosted here.

boids icon boids

Small unity test: boid algorithm with Entitas framework and procedural meshes

cellgen icon cellgen

Simple but useful procedural level generation for Unity

cigen icon cigen

A procedural city generator built for Unity.

city-generator icon city-generator

Unity port of Carson Britt's (THREE.js) procedural city generator

cityflow icon cityflow

A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario

cloudland-unityclient icon cloudland-unityclient

Official implementation of CloudLand game using Unity3D 5.x. CloudLand is a voxel sandbox game like Minecraft, we wrote our own code trying to create a better gaming experience. And we try to make it educational for young people to learn programming.

convchain icon convchain

Bitmap generation from a single example with convolutions and MCMC.

csharp-notebooks icon csharp-notebooks

Get started learning C# with C# notebooks powered by .NET Interactive and VS Code.

cubizer icon cubizer

⚡️Create your voxel-style games in unity 2017

deform icon deform

My second attempt at a framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

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