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tile_engine's Introduction

Lightweight Tile Engine For HTML5 Game Creation

This a a working version from what I learn from Johne Graham

Additions include

  • dynamic viewport
  • circular rendering
  • gridded tile sets
  • sprite movements and animation
  • kinetic mouse scrolling
  • implemented timestep and minimal physics
  • plus more....

Please try this out in Chrome before any other browser. I believe it is because Chrome uses V8, but chrome will get around 233fps where all other browsers get only around 90fps.

Status

This project is a WORK-IN-PROGRESS and is not yet ready to use but you are free to take it and make it into your own! Right now this project mainly supports chrome because of how nice V8 is but it should support other browsers in the future.

TODO(in the near future)

  • Fix Firefox, Background does not show up
  • Improve collision detection and more basic physics
  • timesteped sprite animation
  • Better Comments for those learning
  • Tests

License

Lightweight Tile Engine For HTML5 Game Creation
Copyright (C) 2010  John Graham
Copyright (C) 2011  Tim Anema

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

tile_engine's People

Contributors

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Stargazers

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Watchers

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