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View Code? Open in Web Editor NEW为Godot开发的excel表导出工具
Home Page: https://kaluluosi.github.io/GDExcelExporter/
License: MIT License
为Godot开发的excel表导出工具
Home Page: https://kaluluosi.github.io/GDExcelExporter/
License: MIT License
试一下看能不能做到把string array_str 字段的值抽取出来放到语言表
讲generator插件化
我的数据是int类型,值为120000000000000000000
Godot里会报错:
E 0:00:00:0842 settings.gd:5 @ @implicit_new(): Cannot represent 120000000000000000000 as a 64-bit signed integer, since the value is too large.
<C++ 错误> Condition "overflow" is true. Returning: sign == 1 ? 9223372036854775807LL : (-9223372036854775807LL - 1)
<C++ 源文件> core/string/ustring.cpp:2233 @ to_int()
<栈追踪> settings.gd:5 @ @implicit_new()
请问这个缺少模块的问题如何解决
ee init
root-CRITICAL:未捕获异常
Traceback (most recent call last):
File "e:\python\lib\runpy.py", line 197, in _run_module_as_main
return _run_code(code, main_globals, None,
File "e:\python\lib\runpy.py", line 87, in run_code
exec(code, run_globals)
File "E:\python\Scripts\ee.exe_main.py", line 4, in
from gd_excelexporter.cli import cli
File "e:\python\lib\site-packages\gd_excelexporter\cli.py", line 8, in
from gd_excelexporter.core.generator import Generator
File "e:\python\lib\site-packages\gd_excelexporter\core\generator.py", line 11, in
from gd_excelexporter.config import Configuration
File "e:\python\lib\site-packages\gd_excelexporter\config.py", line 3, in
from packaging.version import Version, parse
ModuleNotFoundError: No module named 'packaging'
导表失败的时候弹出一个对话框,然后把异常信息写在里面。
主要是用来排除一些注释用字段,不导出的
https://blog.csdn.net/m0_56083621/article/details/115041998
好像是因为这个,大佬有兴趣解决吗
Godot 4.0的GDScript已经升级到了2.0,多了一些有用的语法,比如终于有lambda了。
针对4.0适配一个版本。
配置“类型”相关的字段时,若果类型太多,用int还是不太方便。
README说明文档太过老旧,有很多高级内容导致文档太大,做一下整理。
❯ ee gen-all
gen-WARNING:没有配置文件,将使用内置默认配置
gen-ERROR:未捕获异常
Traceback (most recent call last):
File "<frozen runpy>", line 198, in _run_module_as_main
File "<frozen runpy>", line 88, in _run_code
File "D:\Applications\Scoop\apps\python\current\Scripts\ee.exe\__main__.py", line 4, in <module>
from excelexporter.__main__ import main
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\excelexporter\__main__.py", line 3, in <module>
main()
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\click\core.py", line 1130, in __call__
return self.main(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\click\core.py", line 1055, in main
rv = self.invoke(ctx)
^^^^^^^^^^^^^^^^
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\click\core.py", line 1657, in invoke
return _process_result(sub_ctx.command.invoke(sub_ctx))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\click\core.py", line 1404, in invoke
return ctx.invoke(self.callback, **ctx.params)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\click\core.py", line 760, in invoke
return __callback(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\excelexporter\cli.py", line 109, in gen_all
exporter.gen_all(cwd)
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\excelexporter\exporter.py", line 266, in gen_all
on_completed()
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\excelexporter\exporter.py", line 53, in on_completed
completed_gd()
File "D:\Applications\Scoop\apps\python\current\Lib\site-packages\excelexporter\exporter.py", line 247, in completed_gd
with open(settings_file_path, "a+", newline="\n", encoding="utf-8") as f:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: [Errno 2] No such file or directory: 'dist\\Settings.gd'
csv导出器的主要目的是为了解决多语言表编辑问题。
官方多语言支持分两部分
1是属于配置性的多语言方案,先配置好文本块,然后再由项目控件、代码引用。
2是属于全自动导出,它会遍历整个项目所有tr()函数包裹的内容,将文本抽取保存为pot文件,这个pot文件用poedit工具编辑导出别的语言表。
gettext(.pot)方案是最省事开发体验最好的方案,因为你开发过程是用母语开发,不用每时每刻都想着要先配个语言表再去项目里引用。代码的可读性也强。
godot4.0也内置了pot导出,不过pyhon-babel仍然有他的优势,因为它可以配置导出规则文件匹配要导出的目录,内置的只能手动一个个添加。
csv语言表比较僵硬,不过也有它的优势,就是工具简单,只需要个excel就可以用。
可惜问题是csv再excel里的编辑体验不好不如xlsx可以有各种格式,另外excel保存的csv格式跟godot csv importer的要求不匹配。csv importer只识别utf-8 无bom,LF换行符的csv。excel保存的csv总有兼容问题。
因此增加一个csv导出器方案,导出csv数据源。
台式机用的Windows,笔记本用的Mac,迫切需要支持Mac。
@tool
extends EditorScript
# Called when the script is executed (using File -> Run in Script Editor).
func _run() -> void:
var output = []
var
OS.execute("CMD.exe", ["/c", "D:\\Godot\\Projects\\Ranger\\db\\gen_all.bat"], output)
print(output)
bat文件要加上 cd db
思路是为每个REOURCE的datatable类创建一个内置class,这样Godot就可以识别到RESOURCE里每一行数据的类以提供代码提示。
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