Please notice the plugin is the first release candidate and has current no acceptance to be bug. You are welcome to report bugs or create new feature requests. I would also appreciate feedback.
- Fully integrated in the Godot editor
- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnitInspector
- Create test's directly from the ScriptEditor
- A spacious set of Asserts use to verfy your code
- Argument matchers to verify the behavior of a function call by a specified argument type.
- Fluentable syntax support
- Test Fuzzing support
- Mocking a class to simulate the implementation which you define the output of certain function
- Spy on a instance to verify that a function has been called with certain parameters.
- Mock or Spy on a Scene
- Scene runner to simulate interactions on a scene (Input events like mouse and/or keyboard)
- Command Line Tool Command-Line-Tool