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dometyl-keyboard's Introduction

Dometyl - Another Dactyl inspired keyboard, this time with rubber domes.

Splaytyl Build

About

This is a library for generating paramaterized split-hand, concave, columnar, ergonomic keyboards in the spirit of the Dactyl, but written from the ground up in ocaml, rather than clojure. Dometyl also takes inspiration from a lineage of Dactyl-like keyboards that evolved from the original script, including the Compactyl itself a fork of forks of dactyl-manuform keyboards with many accumulated features, and the Skeletyl, a sleak, low-profile, open-case design built in Fusion360.

The name (rubber) dometyl comes from this library's introduction of a means of building split-hand concave keyboards with rubber domes. Taking advantage of the readily available Niz housing and sliders, and third-party non-sheet rubber domes (e.g. DES BKE DOMES), we can build dome-with-slider switches of our own without canabilizing an existing Topre or Niz board. You may be thinking that we still need expensive to obtain conical springs, and difficult to design (and very difficult to make use of inside a curved case) electro capacitive sensing PCBs to complete the picture, but then you would be wrong! One need simply glue magnets to sliders, and glue hall-effect sensors into a case, and voila the rubber dometyl is born.

niztyl - gone topless

The relevant code for generating the required keyhole can be found in the Niz module, the first example of a board configuration using them here, and the build showcase for it here.

Of course, if you aren't an insane person, the dometyl generator also supports more civilized Mx and Choc switch options.

Setup

This generator is written in ocaml, so you'll need to get an environment set up, including the package manager opam and the build system dune (which we'll install through opam). You'll of course also want OpenSCAD to preview/render/export the generated models.

After installing opam, you can run the setup.sh script for convenience, or follow the instructions under the opam dependencies sub-section, followed by copying main.ml.example to dometyl/bin/main.ml.

opam dependencies

All dependencies are available from the opam package manager including the build system dune, base and stdio (standard library replacements) from janestreet, and of course Scad_ml and ppx_deriving_scad for the modelling. I'd also recommend that you pick up the listed dev tools (which you'll want to get the corresponding packages/plugins for in your editor of choice).

Required:

  • From inside dometyl: opam install . --deps-only --with-doc

Highly recommended for dev experience:

  • opam install merlin ocp-indent ocaml-lsp-server ocamlformat ocamlformat-rpc

Organization

Online documentation is available here, and will be filling in over time.

Usage

  1. If you haven't already, copy main.ml.example to dometyl/bin/main.ml and add a line for writing the scad of your generated model to the things directory. This can be done simply with the helper function Write.thing which can also optionally export and .stl using the OpenSCAD cli. You can also pass your generated Case.t to tent and bottom plate generation functions while you're there and write those to .scad as well.
  2. Make a new .ml file in the boards library, maybe starting with a copy of and existing one and and modifying it to suit your preferences / fit your hand.
  3. Generate scads/stls by running dune exec dometyl from the dometyl project folder. Files will be output to the things directory. Alteratively, if you have/install fswatch (cross-platform) or inotify (GNU/linux) on your system, you can use dune build -w @run to automatically build and execute on file changes.
  4. Open generated .scad files in OpenSCAD where they can be previewed/rendered/exported to .stl. If a viewed .scad is overwritten by compiling and running the generator, the changes will be visible in the GUI.

Example Output

  • An ugly recreation (yellow) of the BastardKB Skeletyl (purple). bk skeletyl comparison This configuration can be a good place to start if what you are looking for is minor tweaks to the "standard" curvatures and offsets (or you want hotswap sockets).
  • Configurable heat-set insert screw holes, magnet insets, or bumpon feet can be placed at the base of walls of your choosing splaytyl bumpon view
  • Base plates and configurable tents can be generated to fit your case, using either screws (into brass insets in the case), or magnets for mounting. splaytyl bottom plate splaytyl tent

Builds / STLs

There is a showcase of finished builds and some example STLs here, including some pictures, bills of materials, and notes. If you've designed and built a board with the dometyl generator, and you are happy with it, please consider contributing the configuration to the boards library, and adding a folder to the boards showcase.

MCU / TRRS jack holders

  • A few solutions for MCU (elite-C and pro-micro currently) and TRRS jack mounting are available at the moment. Rough placement is done with the help of coordinates kept within the records of the Case.t type, with offset and rotation parameters available to fine-tune.
  • Firstly, there is support for using the familiar slot-in trays from dereknheiley (reversible, elite-C without and without reset button access) and carbonfet (non-reversible, elite-C and pro-micro). Eventually a more tailored tray holder that should be available, but these existing stls can get the job done today. derek holder with reset button derek holder inside view
  • Second, the BastardKB shield pcb used in the Skeletyl (as well Quentin's other boards) is supported as well. In addition to making the required insets/holes in the case, the included helper functions will place configurable eyelets for heatset inserts for mounting. BK shield side-view BK shield under-view Some time ago, I ordered way too many of these off of JLCPCB, so if you are in NA, something could likely be arranged! Alternatively, if would like to use this mounting method rather than one of the trays, and you don't want get PCBs made, there is an stl available which you can print and solder your components around / glue to.
  • When using one of the trays, be mindful that the rails/slots are cut nicely in the wall, and for an option that cuts ports into the wall, be sure that they don't start too far away from the outside, so that the plugs will be able to reach. Walls.make has an index_thickness parameter so that these holder-relevant walls can be tuned separately from the rest to adapt to your chosen mounting method.

The Hand

Hand There is an as yet undocumented (and subject to evolution) Hand module available to play around with. One can generate hand from knuckle (base of proximal bones, or the meta-carpal for the thumb) offset coordinates and bone lengths, then pose it with the available flexion/extension/abduction/adduction/etc functions, and place it over the home row of a generated Plate.t. Hopefully this can help give you a sense of what column offsets and curvatures are going to work for you before you commit to a test print.

Troubleshooting

Now and then, when you attempt to render a model, part of it will disappear. This is due to my imperfect abuse of OpenSCAD polyhedrons, which can fail to close when the points on each of their edges are at strange angles to eachother. The walls (from keyholes to the ground) and the connections between the walls both use polyhedrons so they are prone to breaking in this manner.

When this happens, and more than one piece of the case disappears (e.g. all of the connections between the walls), it can be useful to narrow down which part(s) in particular caused it, since it isn't necessarily all of them that have gone bad. To help with this, you can use Thrown Together mode in the OpenSCAD GUI (found in the View menu, or activated by hitting F12), which will show pink where you can see into the inside of any shapes (unclosed mesh).

Generally, you should be able to fix the problem by adjusting the parameters used for drawing the polyhedrons in question. For walls, key values include ~d1 and ~d2, which specify how far they extend out from the side of the plate, n_steps, which determines many points are used to draw the bezier curves that form the edge of the drawn polyhedra, and n_facets, which sets how many faces along the outer and inner sides of the wall there should be. If the numbers of points are too high, or the curve of the wall is too tight, sometimes the "bunching up" of points can make the faces difficult to close up. This can ofter be remedied by increasing the number of facets, as the size of the triangles generated by CGAL to close the mesh will be smaller / less stretched. For the perimeter connections, you'll want to look at the various d and scale parameters relevant to the one that has broken.

One day, some of these worries may be alleviated as I revisit/improve the solutions for polyhedron generation that are presently in use, for now, my apologies if they cause you any grief!

Contributing

Contributions extending the functionality of the library (in addition to board configurations as mentioned above) are welcome. If you plan to make a PR, please have autoformatting working with your editor working (using the .ocamlformat profile included in this repo) beforehand, and ammend/write doc comments in the relevant interface files (I know my own coverage is still now 100% in that respect, but I'll get there).

License

Copyright © 2021 Geoff deRosenroll

The source code for generating the models is distributed under the GNU AFFERO GENERAL PUBLIC LICENSE Version 3.

The generated models are distributed under the Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0).

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Contributors

geoffder avatar jdart-bold avatar kagoromo avatar

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