Active Battle System for RPG Maker MZ
In development
Source code only
Active Battle System for RPG Maker MZ
Hi KageDesu,
I've been on your patreon since the beginning, and have, after all these years, finally had a real chance to use your new ABS-Z. It is incredible! However, I have found my first issue. executeAASkillOnChar does not work for skills that have a speed unequal to zero, and so I cannot use it to have one sprite fire things like arrows at another sprite. This activity works great as an ordinary skill accessed through q or through one of the numbers - I would just love it to work when one (non-actor) event attacks another event. Thanks!
Hi how are things! How can you save the locations of the spells and weapons interface? Every time I restart my game, they go back to where they were and don't save. Is there any way?
Hi everyone.
The plugin introduces a very useful feature such as the ability to make our character walk diagonally.
This option can be changed externally to the game by acting on the plugin option -> Controls -> 8 Direction: false | true
However, I would need to keep this mode active in some phases and deactivate it in certain points or maps as I already have maps built that are not suitable for diagonal movement.
Is there any solution that allows me to activate and deactivate this mode in game, perhaps via a "script" event or via the API?
I have the pro version of Alpha ABS Z and the extended loot plugin. I can get an enemy to drop a potion and i can map that to the new ABS UI but when I use the potion, it consumes it but does not give me the HP.
In my database, under the potion, i have added in the comment. I looked at all your documentation but cannot find anything on items, only skills. Is this possible?
In the first image, i have two potions. I use one and in the second image, you can see it did nothing for my HP.
I recently found some problems in the process of debugging absz, because my game is 1920 * 1080 resolution,
so I need to adjust the location of the ui, but hp, mp, tp bar in addition to the ui editing interface can be adjusted ,
I did not find other methods of adjustment, between the ui editing interface can not be saved to the project,
so I raised this question, there is no way to adjust the ui?
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