This is my personal game engine project that uses DirectX 12 exclusively for rendering.
PBR
Clustered Deferred (1000 lights)
1. DirectXTK12
2. fbxsdk
copy
FBX SDK\2019.2\lib\vs2017\x64\debug\ {libfbxsdk.dll,libfbxsdk.lib,libfbxsdk.pdb}
to
Debug\Build
3. boost
4. DirectXTex
- TBDR/CBDR
- PBR
- Scene Editing
- Scene Serialization
- Manipulation Gizmo
- Temporal AA
- Masked Occlusion Culling
- Shadowing
- AO
- SSR