This is not ready for production use. A system setup to create a mockup of tower defense games utilizing AI pathing and detection.
This project is ran in Unity 2019 and can be downloaded through their website.
Enemies can be spawned in waves and will follow along a node-to-node path until they reach the end. Turrets can be placed throughout the maps that will detect enemies within proximity and fire at them until they die or get out of range of the turret.