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qb-garages-1's Introduction

qb-garages

ATENTION: THIS SCRIPT USES THE LATEST VERSION OF THE RADIALMENU AND Qbox

This is a qb-garages script that uses the radialmenu to retrieve and park vehicles. Almost everything is fully customizable to the last bit!

For screenshots scroll down

Dependencies

Installation

Drag 'n Drop replace for qb-garages.

  • Delete qb-garages.
  • Drag the downloaded qb-garages folder into the [qb] folder.
  • If you want to use the latest features, apply patch1.sql to your DB

Features

  • Public Garages
  • House Garages
  • Gang Garages
  • Job Garages
  • Depot Garages
  • Blips and names
  • Custom DrawText
  • Water Garages
  • Aircraft Garages

Screenshots

image

image

image

image

Config Example

Everything that says optional can be omitted.
--
    GARAGE CONFIGURATION EXAMPLE:
    ['somegarage'] = {
        ['Zone'] = {
            ['Shape'] = { -- Create a polyzone by using '/pzcreate poly', '/pzadd' and '/pzfinish' or '/pzcancel' to cancel it. the newly created polyzone will be in txData/QBCoreFramework_******.base/polyzone_created_zones.txt
            vector2(-1030.4713134766, -3016.3388671875),
            vector2(-970.09686279296, -2914.7397460938),
            vector2(-948.322265625, -2927.9030761718),
            vector2(-950.47174072266, -2941.6584472656),
            vector2(-949.04180908204, -2953.9467773438),
            vector2(-940.78369140625, -2957.2941894532),
            vector2(-943.88732910156, -2964.5512695312),
            vector2(-897.61529541016, -2990.0505371094),
            vector2(-930.01025390625, -3046.0695800782),
            vector2(-942.36407470704, -3044.7858886718),
            vector2(-952.97467041016, -3056.5122070312),
            vector2(-957.11712646484, -3057.0900878906)
            },
            ['minZ'] = 12.5,  -- min height of the parking zone, cannot be the same as maxZ, and must be smaller than maxZ
            ['maxZ'] = 20.0,  -- max height of the parking zone
            -- Important: Make sure the parking zone is high enough - higher than the tallest vehicle and touches the ground (turn on debug to see)
        },
        label = 'Hangar', -- label displayed on phone
        type = 'public', -- 'public', 'job', 'depot' or 'gang'
        showBlip = true, -- optional, when not defined, defaults to false
        blipName = 'Police', -- otional
        blipNumber = 90, -- optional, numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
        blipColor = 69, -- optional, defaults to 3 (Blue), numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
        blipcoords = vector3(-972.66, -3005.4, 13.32), -- blip coordinates
        job = 'police', -- optional, everyone can use it when not defined
        -- job = {'police', 'ambulance'), -- optional, multi job support
        useVehicleSpawner = true, uses the configured job vehicles, make sure to have the job attribute set! (job = 'police')                                                           <---    NEW
        jobGarageIdentifier = 'pd1', required when using vehicle spawner, references the JobVehicles down below, make sure this matches what you used in the JobVehicles table          <---    NEW
        gang = 'vagos', -- optional, same as job but for gangs, do not use both
        -- gang = {'vagos', 'gsf'}, -- optional, multi gang support
        jobVehiclesIndex = 'pd1', -- the corresponding index (JobVehicles)
        plateprefix = "SASP", -- Applies plate prefix when the vehicle spawner is used for job vehicles.
        TrunkItems = true, -- if false or nil function is skipped.
        vehicleCategories = {'helicopter', 'plane'}, -- categories defined in VehicleCategories
        drawText = 'Hangar', -- the drawtext text, shown when entering the polyzone of that garage
        ParkingDistance = 10.0 -- Optional ParkingDistance, to override the global ParkingDistance
        SpawnDistance = 5.0 -- Optional SpawnDistance, to override the global SpawnDistance
        debug = false -- will show the polyzone and the parking spots, helpful when creating new garages. If too many garages are set to debug, it will not show all parking lots
        ExitWarpLocations: { -- Optional, Used for e.g. Boat parking, to teleport the player out of the boat to the closest location defined in the list.
            vector3(-807.15, -1496.86, 1.6),
            vector3(-800.17, -1494.87, 1.6),
            vector3(-792.92, -1492.18, 1.6),
            vector3(-787.58, -1508.59, 1.6),
            vector3(-794.89, -1511.16, 1.6),
            vector3(-800.21, -1513.05, 1.6),
        }
    },

parking vehicle using target

local garageName = 'pdgarage'
    exports['qb-target']:AddBoxZone(garageName, vector3(469.51, -992.35, 26.27), 0.2, 0.2, {
        name = garageName,
        debugPoly = true,
        minZ = 26.80,
        maxZ = 27.10,
    }, {
        options = {
            {
                type = "client",
                action = function ()
                    TriggerEvent('qb-garages:client:ParkLastVehicle', garageName)
                end,
                icon = 'parking',
                label = 'Park Vehicle',
            },
        },
        distance = 3
    })

improved phone tracking (DEPRECATED)

Replace:

RegisterNUICallback('track-vehicle', function(data, cb)
    local veh = data.veh
    if findVehFromPlateAndLocate(veh.plate) then
        QBCore.Functions.Notify("Your vehicle has been marked", "success")
    else
        QBCore.Functions.Notify("This vehicle cannot be located", "error")
    end
    cb("ok")
end)

With:

RegisterNUICallback('track-vehicle', function(data, cb)
    local veh = data.veh
    if veh.state == 'In' then
        if veh.parkingspot then
            SetNewWaypoint(veh.parkingspot.x, veh.parkingspot.y)
            QBCore.Functions.Notify("Your vehicle has been marked", "success")
        end
    elseif veh.state == 'Out' and findVehFromPlateAndLocate(veh.plate) then
        QBCore.Functions.Notify("Your vehicle has been marked", "success")
    else
        QBCore.Functions.Notify("This vehicle cannot be located", "error")
    end
    cb("ok")
end)

Credits

  • JonasDev99 - For the QBCore variant of the same garage.
  • ARSSANTO - Style and optimization.
  • JustLazzy - Portion of code used from qb-garages.
  • bamablood94 - Portion of code used from qb-garages.
  • QBCore Devs - Framework garage used as base for this resource.

Support

Join my Discord server: https://discord.gg/Pz4sGkRT8y

Next

oxcore conversion is currently underway.

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

qb-garages-1's People

Contributors

daddydubz avatar

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