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tunnelers-unified's Issues

Bots

Stupid, straightforward bots are needed to atl least make the game playable alone, possibly off-line. They should suplement the player count, and be replaced once a real player joins.

Relative Sizing GUI Items

Either the team selection menu is not being relatively sized or the box was simply not big enough; in any event, this should be fixed for legibility purposes.
tunnlersrelativesizinggui

Digging

Digging (in multi-player) isn't done yet.

Mute button

In main menu, to mute all sounds and music. Many requests on this (about 2).

Intro skipping doesn't work properly

The intro scene can be skipped by pressing Space. However, sometimes (most of the times) after pressing Space, and the loading of the main menu, the fade animation presists, fading the menu out, and the dissapearing , hurting the eyes if the player.

Fixup Unity 5 code changes

The transition to Unity 5 left a lot of GetComponent <Rigidbody> () and GetComponent <NetworkView> () lying around, considerably slowing the code down. This needs to be fixed.

Usability Issue Main Menu: Server vs Client Rendering

The rendering of the client and server buttons is confusing, client looks like it is selected or maybe server is selected... on the initial loading of the game... I believe this menu could be refactored to avoid confusion. From context, I believe the client is actually selected and there are no games currently found... perhaps the menu could be refactored using a tab interface instead of a button interface... is that what you were going for? Also the Login name menu... having multiple menu-ing is kind of weird... one menu should happen first and then the second...
tunnelersmenuconfusion

Count of Players Connected: Decrement by One

Immediately following the server launch, when now players are connected... the interface still reports one player being connected. Sorry for being pedantic, but the server does not really count as a player; you should decrement count by one and maybe the cap size as well... right, 32 players for the game?

tunnlersclientplayersconnected

Implement interfaces

Right now the project is a giant tight web of code. It has to be modulirized, since it's open-source.

Comment code

I should really start doing this, it is an open-source project after all.

End Game RPC call failing due to parameter mismatch

Fairly self explanatory, but the RPC call fails and there are several cascading issues that occur when a player is actually connected: intermittently the flag doesn't visibly respawn and there are several other non-blocking errors. I'll try and fix this one...

endofgamerpcfailure

ViewID AllocatedID: X Not Found On Reset Game

Having wrapped up #5; I am still looking at what in the game is failing when the system resets... I am wondering if your trying to access objects that have been deleted. These are the errors that I presently see when the game restarts. I can look this up when my pull request is integrated! I think most of these errors are related except the missing object reference issue... that could be another thing.

viewid allocation issues

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