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A Mixed Reality-Based Card Game for Formal and Informal Education
License: MIT License
This project forked from rwth-acis/mr-card-game
A Mixed Reality-Based Card Game for Formal and Informal Education
License: MIT License
Describe the bug
Since the redesign, when spawning new Towers into the game, the Towers are not placed correctly. Instead they are placed far off to the side of the board barely visible.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The tower should be built at the location of the Tower card.
Bug Observed on the Following Devices
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Describe the bug
When starting the first wave of enemies in the game, the enemies will only move as far as a certain waypoint and not move any further.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The enemies should continue to move along the path specified by the waypoints.
Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.
The dark blue buttons in the game overlay are not currently not working after the rework.
Since updating the model for the castle, the health bar of it is no longer displayed in the active game. The corresponding prefab should be updated and checked such that the green bar obove the castle reappears.
In an effort to make the game more visually interesting and appealing to users we will redesign the existing sprites for all objects in the game (spells, monsters, etc.) as they are currently very basic and simple. We aim to give them a more modern and artistic look to make the entire experience more immersive.
Describe the bug
When holding Trap or Tower cards into the camera, the Trap-and-Tower-menu does not appear and users are not able to draw those cards.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Tower-and-Trap-menu should appear allowing users to select which Tower or Trap card they want to draw.
Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.
This is one of the most important parts of this rework, as it facilitates the redesign and restructuring of parts of the application's menu UI. The goals of this rework are to make the menu:
The arrow buttons to switch between pages in the "Browse Levels" and "Add Levels" sections are currently a little bit below the sprite. This same problem was already fixed for the gallery card buttons and should therefore be fixed in the same manner.
Describe the bug
After successfully answering a question, the respective spell card cannot be played. It does not display "Play Spell" neither is the button clickable.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The text: "Play Spell" should be displayed on the card and the button should be clickable to execute the effect of the respective spell.
Bug Observed on the Following Devices
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Describe the bug
After returning to the Main Menu from the Level, the Gallery page of the Lightning Strike is also enabled such that the Main Menu and Lightning Strike page are stacked over each other.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Lightning Strike page should not be open.
Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.
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