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mr-card-game's Issues

Tower placement does not work

Describe the bug
Since the redesign, when spawning new Towers into the game, the Towers are not placed correctly. Instead they are placed far off to the side of the board barely visible.

To Reproduce
Steps to reproduce the behavior:

  1. Start the application.
  2. Click on "Select Level".
  3. Start a Level.
  4. Hold a Tower card into the camera.
  5. Click on "Build Tower".
  6. Select a tower to build.
  7. The tower will be barely visible in the distance when the game board is displayed.

Expected behavior
The tower should be built at the location of the Tower card.

Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.

  • Unity editor
  • HoloLens 1
  • HoloLens 2
  • HTC VIVE
  • Smartphone
  • Other:

Enemies move only to certain waypoint

Describe the bug
When starting the first wave of enemies in the game, the enemies will only move as far as a certain waypoint and not move any further.

To Reproduce
Steps to reproduce the behavior:

  1. Start the application.
  2. Click on "Select Level".
  3. Start a Level.
  4. Click on "Next Wave".
  5. Enemies will start coming out of the portal but will only move to a waypoint between Waypoint04 to Waypoint07

Expected behavior
The enemies should continue to move along the path specified by the waypoints.

Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.

  • Unity editor
  • HoloLens 1
  • HoloLens 2
  • HTC VIVE
  • Smartphone
  • Other:

Health Bar of the Castle

Since updating the model for the castle, the health bar of it is no longer displayed in the active game. The corresponding prefab should be updated and checked such that the green bar obove the castle reappears.

Object Sprite Rework

In an effort to make the game more visually interesting and appealing to users we will redesign the existing sprites for all objects in the game (spells, monsters, etc.) as they are currently very basic and simple. We aim to give them a more modern and artistic look to make the entire experience more immersive.

Tower and Trap Draw Menu

Describe the bug
When holding Trap or Tower cards into the camera, the Trap-and-Tower-menu does not appear and users are not able to draw those cards.

To Reproduce
Steps to reproduce the behavior:

  1. Start the application.
  2. Click on "Select Level".
  3. Start a Level
  4. Hold a Tower or Trap card into the camera.

Expected behavior
The Tower-and-Trap-menu should appear allowing users to select which Tower or Trap card they want to draw.

Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.

  • Unity editor
  • HoloLens 1
  • HoloLens 2
  • HTC VIVE
  • Smartphone
  • Other:

Menu UI Rework

This is one of the most important parts of this rework, as it facilitates the redesign and restructuring of parts of the application's menu UI. The goals of this rework are to make the menu:

  • more intuitively usable by new users
  • better scalable on different devices
  • clearer in terms of the structure
  • look nicer and more appealing design wise

Directory Browse Arrow Buttons

The arrow buttons to switch between pages in the "Browse Levels" and "Add Levels" sections are currently a little bit below the sprite. This same problem was already fixed for the gallery card buttons and should therefore be fixed in the same manner.

Cards cannot be played

Describe the bug
After successfully answering a question, the respective spell card cannot be played. It does not display "Play Spell" neither is the button clickable.

To Reproduce
Steps to reproduce the behavior:

  1. Start a Level
  2. Hold a non-Tower, non-Trap card into the camera.
  3. Click on "Draw Spell"
  4. Correctly answer the question.
  5. Hold the same card into the camera again.

Expected behavior
The text: "Play Spell" should be displayed on the card and the button should be clickable to execute the effect of the respective spell.

Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.

  • Unity editor
  • HoloLens 1
  • HoloLens 2
  • HTC VIVE
  • Smartphone
  • Other:

Return to Menu after Defeat

Describe the bug
After returning to the Main Menu from the Level, the Gallery page of the Lightning Strike is also enabled such that the Main Menu and Lightning Strike page are stacked over each other.

To Reproduce
Steps to reproduce the behavior:

  1. Start a Level
  2. Click on Return to Main Menu
  3. In the Defeat Screen click on Return to Main Menu
  4. See the Lightning Strike page over the Main Menu page

Expected behavior
The Lightning Strike page should not be open.

Bug Observed on the Following Devices
Check applicable devices and platform by putting an x in-between the square brackets.

  • Unity editor
  • HoloLens 1
  • HoloLens 2
  • HTC VIVE
  • Smartphone
  • Other:

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