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jb2a_dnd5e's Introduction

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JB2A, short for : Jules&Ben's Animated Assets !

We create ... animated assets ! no scripts, only assets

Announcements Section.

Very useful FoundryVTT Modules for animated assets :

Sequencer by Wasp from Fantasy Computerworks - Ko-fi
Automated Animations by Otigon - Patreon
DEVELOPMENT DISCONTINUED Advanced Spell Effects by Vauryx (DnD5e only and requires our Patreon pack)
WarpGate by Honeybadger - Ko-fi

These Modules Makers are not affiliated with JB2A. Their modules are free and they develop and help the community on their own free time. Please consider supporting their work.

Complete Guide is accessible here

Other Free Assets available on our other module JB2A-extras.

Table of content

All links below will redirect you to our website. We decided to gather all information related to our content in one place to make it easier to maintain and keep them up to date.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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jb2a_dnd5e's Issues

No method of contact?

I'm trying to find a way to ask a question of the dev regarding the paid version, but I do not use discord as it social media. How do I get in touch by more reasonable and respectable means?

Request: Grenade toss animation?

These are all amazing! I use some of them in my Star Wars games on Foundry. Is there any way we could get a grenade toss animation with the free orange explosion at the end of it? Preferably a free basic version but maybe paid/patreon versions for alternate grenades (electricity/ion, spike bombs, goop/glue, smoke, healing, etc.)

Add a LICENSE to the project

Hi, I was preparing a module for foundryvtt, but to be sure which license to apply (as even if to a small extent) use some of your animations and I wanted you to add a license on the project (If possible the MIT license is preferable, but it is your choice).

Inconsistent Sequencer database entries between free and Patreon versions

Some animations are registered at different Sequencer database paths between the free and Patreon versions.

For example:

# free
jb2a.melee_attack.03.trail.greatsword

# patreon
jb2a.melee_attack.03.greatsword

(The example animation is listed as jb2a.melee_attack.03.greatsword in the Asset Viewer https://library.jb2a.com/#Melee%20Attacks%20-%20Group%2003 )

This issue affects multiple animations under jb2a.melee_attack.03, where it looks like the trail object has been set as the parent of other objects.

See: https://github.com/Jules-Bens-Aa/JB2A_DnD5e/blob/main/scripts/jb2a_sequencer.js#L2742

My system only sees some of the animation files

My system on Foundry (Sandbox) does not see all of your wonderful animation. If I go to the folders I downloaded I see all the animations there. but when I open the JB2A stuff in foundry I see maybe a third I guess. Plus I cannot load the actors. the dropdown windows of your assets shows [Locked]. And I get an error as well when I open or try to move them into the actor's directory. If it is not compatible with my system (which I believe is the case) I can get some of the content to run just fine but not all. can I take the script from one that works and point it to the effects I want to work in the folders where they are saved? Ok got one to work but it was a TON of trial and error: Yes I found that out by trying different scripts. but I used the cure light wounds to make the green fire spear work...Is there a place I can find the scripts for each effect and cut and paste them into custom macros? Otherwise I am trying to figure out which other macro to steal script from and try and modify it and hope it works... but if those specific scripts are written somewhere that I can copy and paste it would be a HUGE help?

Failure to install via mod store

Download succeeds but then crashes during install around 56%. Error:

FoundryVTT | 2021-01-14 21:17:33 | [info] Installing Package - 56%
(node:10) UnhandledPromiseRejectionWarning: Error: EEXIST: file already exists, mkdir '/data/foundryvtt/Data/modules/JB2A_DnD5e/Library/4th_Level/Wall_of_fire'
at Object.mkdirSync (fs.js:914:3)
at Function.sync (/opt/foundryvtt/resources/app/node_modules/mkdirp/index.js:72:13)
at Function.mkdir (/opt/foundryvtt/resources/app/dist/files/files.js:1:10015)
at Function._extractEntry (/opt/foundryvtt/resources/app/dist/files/files.js:1:8634)
at _0x25bdec (/opt/foundryvtt/resources/app/dist/files/files.js:1:7528)
at ZipFile. (/opt/foundryvtt/resources/app/dist/files/files.js:1:6825)
at ZipFile.emit (events.js:315:20)
at ZipFile.EventEmitter.emit (domain.js:482:12)
at /opt/foundryvtt/resources/app/node_modules/yauzl/index.js:428:12
at /opt/foundryvtt/resources/app/node_modules/yauzl/index.js:631:5
(node:10) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag --unhandled-rejections=strict (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 2)
(node:10) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.

Missing module.json in 0.6.5

I went to update my add on modules in Foundry VTT just now and the latest release (0.6.5) doesn't have a module.json like previous releases, so Foundry complains with the following message:

image

Thanks, and hope it isn't tough to add soon!

Inconsistant Stretching on assets

Tried asking in the sequencer github but was told its a jb2a issue.

fantasycalendar/FoundryVTT-Sequencer#191

Some assets stretch differently then others when using sequencer meaning some will hit the target and others don't.
Is this an issue with the free library rather then the paid?
See electric arc vs fire_bolt below.

(The following describes Lines Drawn in the screenshot)

  • The black Line shows where I started and where I ended each animation. (Where I clicked on the grid) I Would expect the animation to stretch to that area

  • The Blue lines Shows some of the animation boxes when hovering over them. (Stretched to fill that space as I would have expected)

  • The Blue line animations don't always touch each of the tokens Like with the electric arc as the animation doesn't start and end touching the box. (Due to the animation having some borders on the end)

  • The Red line Shows that some of the animations expanded past where I clicked(Black Line) to make sure it properly targeted the end square.

  • The Red distance is preferred as it means the animation actually hits the target

  • Why does this only happen with some of the animations

  • Is there anyway to fix it on my end?
    image

Missing some old animations (of white melee attacks) @ JB2A database of Sequencer

Some animations (of white melee attacks) are no longer displayed in the JB2A database of Sequencer!?
I don't know if the Sequencer module creates this DB or the JB2A module (I am a Patreon user and use the Complete Collection in Version 0.3.6).
Currently I miss the entries e.g. for GreatSword01_01_Regular_White_800x600 & HandAxe02_01_Regular_White_800x600
Errormessage old Macro usage
Example_Missing_JB2A-Entrys
Missing the entry at Sequencer Database Viewer
Missing_JB2A-Entrys
But the files exists in the folder
Example_Missing_JB2A-Entrys_2

Or is this a bug in the sequencer module?

Install problem

I'm getting this error since the last update and cat install the module. It stuck when it reach 100% on install.

image

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