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geneticrim-b18's Issues

Bug involving Fangs

Colonists with fang implants don't use them. Neither do wolfsnakes. Wolfsnakes will only headbutt.

Colonists with fangs bite off limbs all the time.

I've got one colonist with a fang implant and he bites off the limbs of his enemies VERY often. I just tested it with 6 prisoners who broke out and 4/6 of them lost a limb. Not sure how this could be fixed, it just seems a little ridiculous.

Error when right clicking with an animal selected but not under mind control.

I think it may be an interaction between Hospitality and this mod.

Object reference not set to an instance of an object at Hospitality.WorkGiver_Recruiter.ShouldSkip (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List``1 opts) [0x00000] in <filename unknown>:0 at RimWorld.FloatMenuMakerMap.ChoicesAtFor (Vector3 clickPos, Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00000] in <filename unknown>:0 at RimWorld.Selector.HandleMapClicks () [0x00000] in <filename unknown>:0 at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0 at RimWorld.MapInterface.HandleLowPriorityInput () [0x00000] in <filename unknown>:0 at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0 at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

Caravan requests with crazy amounts of Genetic items

Ever since the update I've been getting caravan requests for obscene amounts of items from this mod. I got a request for 122 thrumbo/muffalo incubators, one for 120 hybrid implant meshes, and another for like 100+ filled incubators.

Poison Clouds have no range limit

The poison cloud ability used by many reptiles has no range limit at all. This means it can be used literally across the map. As nice as this is, I can't help but feel it's a little overpowered.

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