juan518munoz / picoswitch-wirelessgamepadadapter Goto Github PK
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License: Apache License 2.0
Use any bluetooth gamepad on your Nintendo Switch with a Raspberry Pi Pico W.
License: Apache License 2.0
XBOX One controller button mapping is backwards.
A is B and B is A, X is Y and Y is X.
Apart from this it's not very intuitive on when/how to get a controller to connect to the device. Is it possible to enable the LED to "flash" or indicate when it's connecting a device? I am thinking of installing a blue LED on the GPIO and having it enabled for connections.
Hello guys, this is really awesome. I have question, can this run on Raspberry Pi Zero W ?
Sometimes I can play 3 mins sometimes 10 mins.
With my Xbox Elite 2 I can play for 50+ mins and no problems.
It also has quite some weird behavior if you press the home button. It vibrates and changes color.
Comment here all issues related to a specific gamepad like wrong mapping or a button not being detected.
If you'd like to add a controller to the verified support list, submit a video like this one testing all buttons.
There is no easy way to remap in the code without compiling and no WebUI to change anything.
So it would be best to output as a real Switch Pro controller.
As my real Switch Pro controller is in repair now I investigated with an 8bitdo Pro 2 Adapter which also outputs as a real Switch Pro controller, see here:
wiredopposite/OGX-Mini#5 (comment)
I hope the code can be adapted to have real Switch Pro output, as after all PicoSwitch is an adapter to work on a Switch.
Hello! While everything has been working flawlessly thus far, it seems that rumble isn't currently supported. Is this a planned or otherwise possible to implement feature?
I'd be happy to start trying to get it working, I just need some direction as I'm entirely unfamiliar with the libraries used in this project, and I unfortunately won't be able to do a deep dive myself for the next month or so.
Thanks!
Would it be possible to have Playstation 3 output since it is also unencrypted just like the Switch?
See
https://rb4.app/
It has UF2 firmware but not for all the sticks I guess.
Each time, when I connect the Pico Board to USB it goes to "scanning for the gamepad" mode and I need to sync gamepads each time I am plug it in. Is it normal behaviour? Can the Pico adapter remember the already synchronized gamepad?
To retrieve the bluetooth mac address first flash
https://micropython.org/download/RPI_PICO_W/RPI_PICO_W-latest.uf2
then open Thonny and run the following code
import bluetooth
ble = bluetooth.BLE()
ble.active(True)
print('Getting MAC/Ethernet Address for this device.')
# This returns a tuple with an index and the MAC address bytes
index, mac_bytes = ble.config('mac')
# each MAC address is 6 bytes or 48 bits
print("Hex byte array:", mac_bytes, 'length:', len(mac_bytes))
# Format the MAC address in the standard notation
formatted_mac = ':'.join(['{:02x}'.format(byte) for byte in mac_bytes])
print("MAC Address:", formatted_mac)
PS5 controller doens't show any output when pressing circle
or r1
buttons when testing on hardwaretester from an Android phone, but not when trying from a PC.
Need to investigate if issue persists on a Nintendo Switch.
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