Code Monkey home page Code Monkey logo

libhand-public's Introduction

libhand-public

Modifications to the LibHand Library

  • provide segmentations
  • provide keypoint locations (HandRenderer::walk_bones, output in centimeters).
  • provide depth images
  • Inverse-Kinematics refinement system

Original version here: http://www.libhand.org/index.html

If you find this useful, please cite

  • J. Supancic, G. Rogez, Y. Yang, D. Ramanan, J. Shotton. "Depth-based hand pose estimation: data, methods, and challenges" International Conference on Computer Vision (ICCV), Santiago, Chile, December 2015.
  • M. Saric. Libhand: A library for hand articulation, 2011.

libhand-public's People

Contributors

jsupancic avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

libhand-public's Issues

HandRender Window "display nothing"

hello, I compiled this modified libhand successfully. However, when I execute the ./pose_designer and choose the scene spec file in hand_model_no_arm/ , it outputs the following messages:

[DotSceneLoader] Parsing dotScene file with version 1.0.1
Mesh: Loading hand.mesh.
Skeleton: Loading hand.skeleton
mesh file = hand.mesh
WARNING: the mesh 'hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Set material skin for hand
[DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /home/zp/zhangpeng/toolpacks/ogre_src_v1-8-1/OgreMain/src/OgreMesh.cpp (line 240)
no camera :-(

meanwhile The "HandRenderer Window" display nothing
Could you give some advise to help me to solve these problems? Thanks.

Wrong hand size.

Hi , I import your 3d model to Meshlab and measure the width of palm. As shown in following picture.

picture
the width is 1.59. Then what's the unit of this number? I think most of people's palm should be about 8 cm in width.
What's more, I am excited about code about the export of hand in millimeter. Could you please tell me which function I should refer to.
I post similar issue in libhand/libhand#13, But I don't get a reply.

Thanks for your reply. Close it if you like.

"no material file!" when loading hand_model/scene_spec.yml

hello, I compiled this modified libhand successfully. However, when I execute the ./pose_designer and choose the scene spec file in hand_model/ , it outputs the following messages:

WARNING: the mesh 'hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
no material file!
DefaultWorkQueue('Root') shutting down.

Meanwhile, The "HandRenderer Window" display nothing.

I also tried the scene spec file in hand_model_no_arm/ and hand_model_new/, it didn't work and output the following messages:

[DotSceneLoader] Parsing dotScene file with version 1.0.1
Mesh: Loading hand.mesh.
[DotSceneLoader] Error loading an entity!
no camera :-(
Destroying resource group 0HandRenderer Scene Resources
Unloading resource group 0HandRenderer Scene Resources
Finished unloading resource group 0HandRenderer Scene Resources
Exception: The scene does not have the object hand
DefaultWorkQueue('Root') shutting down.
Segmentation fault (core dumped)

Could you give some advise to help me to solve these problems? Thanks.

how to save the

Hi, all

In the readme.txt it said libhand-public provide depth images.
anyone know how to save the synthetic depth images from libhand-public?
I couldn't find any doc for this. Could anyone give me some instructions? Thx!

scvman

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.