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notfine's Issues

Where is the config file?

Because i want to disabling World Enchant Glint VFX in my modpack , because itemframes with potions make the fps extreme lag in my modpack , but idk where is the config file to upload it to my modpack

More options for Max Framerate

hi, could there be extra options in there since it's wider?

and if that doesn't interest you could you have max be able to be set in a config file and default to 255?
image

Incompatibility with CustomThings

While isOpaque was enabled (The function of isOpaque can be seen at here), Notfine 0.2.5 will crash with CustomThings.
here is my CustomThings' config of customBlock.json

{"data":
	[
		{
		"name": "copper_grate",
		"type": "metal",
        "shape": "normal",
        "hardness": 1.0,
		"resistance": 8.0,
        "harvestLevel": 2,
		"toolType": "pickaxe",
        "isOpaque": false,
        "maxStackSize": 64
        },
		{
		"name": "polished_tuff",
		"type": "rock",
        "shape": "normal",
        "hardness": 1.0,
		"resistance": 6.0,
        "harvestLevel": 1,
		"toolType": "pickaxe",
        "isOpaque": true,
        "maxStackSize": 64
        },
		{
		"name": "tuff_bricks",
		"type": "rock",
        "shape": "normal",
        "hardness": 1.0,
		"resistance": 6.0,
        "harvestLevel": 2,
		"toolType": "pickaxe",
        "isOpaque": true,
        "maxStackSize": 64
        }
	]
}

Custom Colours breaks lotr biomes

Lotr's biome system reuses vanilla biome ids. Somewhere in the custom colours module biome ids are used or biomes are retrieved the wrong way (using the biome gen array instead of world.getBiomeGenForCoords(x,z); meaning you see the grass colours of the vanilla biome instead

Incompatibility with FalseTweaks

I install the latest version of this mod, with Unimixins (version: 0.1.16 all).And with these mods below.

  • FalseTweaks

  • ForceAsciiFont

  • NEI (NO GTNH Fork)

  • Smooth Font

  • Adventure Backport

  • AquaTweaks (And its Compat)

  • Back in Slime

  • Backhand

  • Better Achievements

  • Elephant Fix

  • EFR

    so on. I don't want to list all the mod, you can find it in the crash-report.
    So, when I just start a new world and place two glasses in a line to figure out whether the CTM function works. Then it crashed the game.
    Crash Report:
    crash-2024-07-20_23.50.12-client.txt
    After I analyze the report, I find out it can't work with FalseTweaks properly, could you fix it? Thanks for your work in CTM function.

TC4 Grass Biome Color breaks with Texture Packs

When running texture packs, biome grass color is not applied.
Without texture packs everything works normally.
Tested with Modernity but other packs will work just the same.

Modernity alone:
2024-05-01_18 10 41

Modernity + NotFine:
2024-05-01_18 15 15

NotFine v2.0.0

renderBlockAnvilRotate mixin is not properly implemented

  • Crash only occurs with Connected textures enabled in mcpatcherforge.cfg

  • Crash can be prevented by removing the below from lines 191 and 577 of mixins.notfine.refmap.json:

"renderBlockAnvilRotate(Lnet/minecraft/block/BlockAnvil;IIIIFFFFZZI)F": "Lnet/minecraft/client/renderer/RenderBlocks;func_147737_a(Lnet/minecraft/block/BlockAnvil;IIIIFFFFZZI)F",

Steps to reproduce crash:

  1. Install Factorization-1.7.10-0.8.109.jar
  2. Create a new world, select an artifact forge from the creative menu, and insert into a chest.
  3. Save and exit the game.
  4. Install +unimixins-all-1.7.10-0.1.17.jar, notfine-0.2.5.jar
  5. Make sure connected textures are turned on in mcpatcherforge.cfg.
  6. Restart the game and open the world.
  7. Open the chest, and you should get a crash similar to the attached file.

crash-2024-05-29_02.04.27-client.txt

lotr leaves compat

I don't know if the lotr leaves need compat patches or not but I don't know what to check for in order to do it myself unfortunately
For reference, here is the lotr dep for dependencies.gradle
rfg.deobf('curse.maven:lotr-423748:4091561')

Minor feature requests

I decided to test this in gtnh, here are some minor enhancements that would be nice-to-have:

  • Support refresh rate of 144Hz (75, 165 Hz are the other common non-10-divisible frequencies) in the slider
  • GUI Scale slider could support bigger scales than Large (probably 1 up from that is enough)

Feature request (VSync)

When u play with optifine, u can use VSync for frame-rate. I think this is a useful option so that the frame rate in the game always matches your monitor hz.
image

Schematica tint error

2024-05-13_17 47 45
The grass is fully green, probably mcpf related but not entirely sure

Using the nh/my fork of schematica, though the rendering wasn't changed from the original so it's probably present on the original as well

Carpenter's Blocks mod

Hello, I would like to say I like this mod so far.
I am playing Gregtech New Horizons and they recommended this mod on their wiki.
There is mod called CarpentersBlocks-3.4.1-GTNH which sadly is transparent when using this mod.

Is there a way to fix it? Maybe I will take a look.

Thanks.

Wrong rendering with Xaero's MiniMap & WorldMap

A collapse with Xaero's MiniMap & WorldMap.
crash-2024-08-07_00.00.04-client
A lot of weird render problem when I'm scrolling the Decoration Block tab, caused when I scroll down, after the Work Bench, Furnace, & Chest. A lot of blocks disappear. And then those blocks on the top of them has been rendering weirdly.This is the picture. And I even can't get a block.(Maybe I need to mention it to Xaero.)
2024-08-07_00 13 04

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