jrmi / airboardgame Goto Github PK
View Code? Open in Web Editor NEWAirBoardGame is a virtual table top (VTT) to play and create any boardgame online with your friends
Home Page: https://airboardgame.net/
License: MIT License
AirBoardGame is a virtual table top (VTT) to play and create any boardgame online with your friends
Home Page: https://airboardgame.net/
License: MIT License
This one is a tricky one: what if someone moves the item after you've moved it? When you cancel it reverse to the position you've moved or the position before the last player move? Do we want to be able to cancel other player actions? Can be a mess.
I think the best behaviour would be to cancel only our action.
We want card in player hands to always seems flipped. Other player can count cards but can't see the figure.
To shuffle cards for example.
It would allow every player to remember which mouse move and keyboard shortcut they can use to:
Switch to edit mode allow to show item edition and addition panels, otherwise there are hidden.
Item list function are duplicated over code, should be centralized
Do we need a hand space if we can flip card only for one player.
When you have stacked elements, it should be easy to see how many elements are stacked.
We can imagine a "3d" effect or a count.
To be able to have bakground element that stays behind other.
To count life points.
A generator can wrap any other widget and add ability to clone a model infinity
If all items are svg, we can use more complex "cursor-pointer" options. See this jsfiddle
We also can drop shadow on demand (while moving for instance).
To play game with random events.
This way boards don't move when you click on it.
To have an alternative to the selector.
By using an arrow for instance.
Mainly dimensions.
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