norespawnscreen's People
norespawnscreen's Issues
optimize sending packets to players in dim
optimize sending packets to players in dim. currently sends to all ignores range like default packets not optimized for servers
Not dropping apple if user is notch
Massive Code Cleanup
Version: latest
Issue: code is verry messy reflection convert to access transformers when possible.
unable to respawn if previous world was already dead
unable to respawn if previous world was already dead
Spectator Errors
Using /kill in spectator renders the player in a half dead half alive trance, when the chat is opened its permanently open and using /kill again does nothing, an error appears saying "An unexpected error occurred while attempting to use this command"
You literally have to force close the game and possibly loose progress, not to mention large modpacks have long load times
Items are permanently deleted instead of dropping
Version: No Respawn Screen 1.2.3, Evil Notch Lib 1.2.3.06, Forge 1.12.2-14.23.5.2838
Issue: Items do not drop. NRS and ENL are the only mods loaded.
Steps to reproduce:
- Launch the game using the latest NRS and the latest stable ENL release
- Open a world and obtain some items
- Run /kill or die in any other way
- Return to the point of death and observe the lack of items
Log: Available here. Summary: I enter a superflat world, spawn two stacks of stone, and execute /kill. I then run /testfor to confirm that none of the stone is simply clipped into the ground or otherwise displaced - it was not dropped at all.
ModPack/ModList: Only NRS and its dependency
Additional note: I have also tested this with the latest Evil Notch Lib beta release, however the issue still occurred. Furthermore, I have observed that Quark's "Totem of Holding" grave entity does not spawn on death when that mod is included, however I have not tested it in isolation. It is likely caused by the same issue. Enabling Slow Respawn fixes the problem entirely, but it is not desirable to have the default config setting permanently delete an inventory's worth of items.
fire issues
on death client displays fire until you sprint
Help is wanted here:
http://www.minecraftforge.net/forum/topic/64326-cannot-extinguish-fire-on-player-death-when-manually-respawning/
[E]Configurable SlowDeathTicks
[E]Configurable SlowDeathTicks
update sleep called twice
update sleep called twice when respawning player. Fix is unload player from the world player list without calling update sleep flags. This causes packets to all players in dim * 2
corpse displays in f5 when die in another dimension
corpses in f5 when die in another dimension
fire displays on client side only
happens when another player is in render distence
[Suggestion] Execute Commands
This Mod is pretty handy, thanks for the effort you put in. ๐
Here is my suggestion:
- When the player dies, execute a list of commands
Opportunities:
- Commands can be used to trigger something
- Game Stages can be changed
- Mods can Teleport the player to a respawn location (not to his bed) [Story / Lore]
Mechanic:
- Execute Commands as Player or Server
- Execute Commands Silent / Loud in Chat
Optional - When Possible:
- Allow Commands while the player is death (not respawn yet for some frames) - Enable things like spawning a Block where he died / Explode / Spawn Particles / Post Location in Chat / etc.
Would love to see this, at the moment I have to find an workaround to get the player back to the Starting Dimension when he die ( and not to his Bed).
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