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gctest's Issues

Have aircraft "land"

This is self-explanatory:
- Aircraft can currently only spawn at a gate. This should make spawning on approach possible
- Also should probably make sure to add a "drawable" flag to the aircraft

Add in terminal areas/gates

This should be simple.

Step 1: add in a "terminal" object that can be done as a polygon, and is drawn on as a single polygon

Step 2: add in a "gate" object that aircraft "start" at

Add ability to make Taxiways

The program (by the end of this) should be able to output taxiways onto the canvas defined by start X and Y, end X and Y, taxiway radius, and a name. The name should be put on the "up" side of the taxiway.

Move classes to own files

Currently, we have all of the classes in one file. We should move the classes into their own files.

Move everything to collections

Already implemented for gates, this'll put everything in collections.

Should also move all of the drawing functions to the collection classes.

Fix un-spawned aircraft being at [0, 0]

Currently, un-spawned aircraft are put down at [0, 0].

We have two solutions:
1: This is temporary: move aircraft far, far off the canvas.
2: More permanent: make null a valid value for position

I'm going to do the second variation, which should be simple.

Add aircraft pushback

This is pretty self-explanatory:

  • Modify Gate class to have pushback paths
    -each path has a "name", and a "path"
    -should be stored in an array
    -Modify aircraft to be able to do pushback
    -Accept a pushback from gate
    -Only mark gate as "unoccupied" when pushback is done

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