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treasurehunt's Introduction

Hello, I'm jotoh

๐Ÿ‘จโ€๐Ÿ’ป Web Developer | ๐Ÿ“š MSc Student | โœ๏ธ Blogger

Welcome to my GitHub profile! I'm passionate about web development and have been working on various projects that showcase my skills and interests. Here's a glimpse of what I've been working on for university:

  • ๐ŸŒ€ evoSearch - Evolutionary genetic algorithm simulation
  • ๐ŸŽฏ treasureHunt - Linear algebra search and find simulation comparing various search and hide strategies
  • ๐Ÿ“ฐ ner-gui - Named Entity Recognition (NER) GUI for editing common NER datasets

My Blog

I'm also a blogger, and you can check out my tech-related articles and tutorials on my blog, jotoh.dev.

To support some articles, I've also created some small projects that you can find in my repositories:

  • โšก๏ธ bun-ffi-rust - semi-automatic Rust foreign function interface (FFI) bindings generator in the bun runtime

Feel free to explore my repositories and get in touch if you have any questions or collaboration ideas. Let's connect and make the coding world a better place together! ๐Ÿš€

treasurehunt's People

Contributors

1-alex98 avatar anleid avatar bsen avatar dorianrec avatar jotoh98 avatar rukemn avatar trampeltier avatar

Stargazers

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Watchers

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Forkers

dorianrec

treasurehunt's Issues

"beat"-button bug

After the game is finished after the "beat"-button is used,
the previous button works no longer.

Canvas crashes

Canvas crashes after simulation is done by clicking the beatWidget "play"-button with 0 seconds.

> Task :Main.main()
Dez. 17, 2019 11:35:18 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
Dez. 17, 2019 11:35:18 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal

WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
hi
Dez. 17, 2019 11:35:18 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
hi
Dez. 17, 2019 11:35:18 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
Dez. 17, 2019 11:35:18 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
23:35:18.517 [JavaFX Application Thread] DEBUG org.reflections.Reflections - going to scan these urls:
file:/Users/dorianreineccius/IdeaProjects/treasureHunt/build/classes/java/main/
23:35:18.550 [JavaFX Application Thread] INFO  org.reflections.Reflections - Reflections took 31 ms to scan 1 urls, producing 2 keys and 5 values 
23:35:18.557 [JavaFX Application Thread] DEBUG org.reflections.Reflections - expanded subtype com.treasure.hunt.strategy.searcher.Searcher -> com.treasure.hunt.game.mods.hideandseek.HideAndSeekSearcher
23:35:18.560 [JavaFX Application Thread] DEBUG org.reflections.Reflections - going to scan these urls:
file:/Users/dorianreineccius/IdeaProjects/treasureHunt/build/classes/java/main/
23:35:18.565 [JavaFX Application Thread] INFO  org.reflections.Reflections - Reflections took 4 ms to scan 1 urls, producing 3 keys and 4 values 
23:35:18.565 [JavaFX Application Thread] DEBUG org.reflections.Reflections - expanded subtype com.treasure.hunt.strategy.hider.Hider -> com.treasure.hunt.game.mods.hideandseek.HideAndSeekHider
23:35:18.565 [JavaFX Application Thread] DEBUG org.reflections.Reflections - expanded subtype java.lang.Throwable -> java.lang.Exception
23:35:18.565 [JavaFX Application Thread] DEBUG org.reflections.Reflections - expanded subtype java.io.Serializable -> java.lang.Throwable
23:35:18.566 [JavaFX Application Thread] DEBUG org.reflections.Reflections - going to scan these urls:
file:/Users/dorianreineccius/IdeaProjects/treasureHunt/build/classes/java/main/
23:35:18.575 [JavaFX Application Thread] INFO  org.reflections.Reflections - Reflections took 9 ms to scan 1 urls, producing 4 keys and 13 values 
Dez. 17, 2019 11:35:28 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
Dez. 17, 2019 11:35:28 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
Dez. 17, 2019 11:35:28 NACHM. javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 11.0.1 by JavaFX runtime of version 10.0.2-internal
java.lang.InternalError: Unrecognized PGCanvas token: 67
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1158)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderContent(NGCanvas.java:607)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:270)
	at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:578)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:270)
	at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:578)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:2313)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:2207)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:2233)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2066)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:270)
	at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:578)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:270)
	at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:578)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
	at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:479)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:321)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.lang.InternalError: Unrecognized PGCanvas token: -115
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1158)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.lang.InternalError: Unrecognized PGCanvas token: 97
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1158)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.lang.InternalError: Unrecognized PGCanvas token: 57
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1158)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.nio.BufferOverflowException
	at javafx.graphics/com.sun.javafx.sg.prism.GrowableDataBuffer.ensureReadCapacity(GrowableDataBuffer.java:317)
	at javafx.graphics/com.sun.javafx.sg.prism.GrowableDataBuffer.getInt(GrowableDataBuffer.java:527)
	at javafx.graphics/com.sun.javafx.sg.prism.GrowableDataBuffer.getFloat(GrowableDataBuffer.java:563)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:848)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.lang.InternalError: Unrecognized PGCanvas token: 68
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1158)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.nio.BufferOverflowException
	at javafx.graphics/com.sun.javafx.sg.prism.GrowableDataBuffer.ensureReadCapacity(GrowableDataBuffer.java:317)
	at javafx.graphics/com.sun.javafx.sg.prism.GrowableDataBuffer.getInt(GrowableDataBuffer.java:527)
	at javafx.graphics/com.sun.javafx.sg.prism.GrowableDataBuffer.getFloat(GrowableDataBuffer.java:563)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:958)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)
java.lang.InternalError: Unrecognized PGCanvas token: -23
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1158)
	at javafx.graphics/com.sun.javafx.sg.prism.NGCanvas.renderForcedContent(NGCanvas.java:627)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.sg.prism.NGGroup.renderForcedContent(NGGroup.java:232)
	at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
	at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
	at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
	at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
	at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
	at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
	at java.base/java.lang.Thread.run(Thread.java:834)

Extend the geometry utilities

We need some utils to make coding faster and safer. For example

  • Angle
    - keeps scale while scrolling
  • (infinite) line
  • (one-sided infinite) ray
  • Grid
  • colored HalfPlane (gray (50 shades))

These utils need to operate and to render exactly as their names suggest. Furthermore, they have to be transmitted via GeometryItem. Maybe the T extends Geometry should be replaced by a simple generic T? The jts ShapeWriter that I'm extending a class upon handles unknown objects already with an exception.
With this, we can create a new AdvancedShapeWriter extends ShapeWriter with alternative toShape() methods while implementing all sorts of utility classes.

We also might need functionalities to interact with GeometryItems, e.g. Clicking, selecting items, tweaking their attributes, etc.

"ViewIndex to 0"-button

Add reset button, which easily sets ViewIndex to 0,
like one would click the previous button until the first step.

Error label hides Play button

Error label "please select a searcher ..." is not fully visible,
hides the "Play"-button and keeps hiding it,
because it does not disappear

Bug in GUI

After clicking "init", "next" and again "init", the previous button is still available,
clicking on it causes nothing but grays it out.
Bildschirmfoto 2019-12-18 um 22 03 25

JTS Geometry to shape

Need an implementation of a factory to translate a JTS Geometry to a drawing shape.

Hint validation

The GameManager has to verify, whether the Hints are valid.

Bug in HideAndSeekMode

Running the simulation with

  • UserControlledHintSearcher
  • MaxAreaAngularHintStrategy
  • HideAndSeekGameEngine

causes the program to stuck.

  1. 1. Fix #94 (UserControlledHintSearcher)
  2. 2. Get MaxAreaAngularHintStrategy up and running
  3. 3. Test HideAndSeekGameEngine

GeometryType: ENUM or CLASS?

The decision unfolds as follows:

#9 proposes a change to the GeometryItem's implementation as an enumeration.

GeometryType may be a enumeration getting translated by each UIRenderer on its own. This may cause some DRY issues regarding code repetition and maintainability. But it reduces the code written to inform these renderers about what to draw and how to represent the GeometryItems.

E.g.: When we want to introduce changes to the enum STANDARD's color representation, we need to change it in all UI Generators.

As a class, GeometryItem holds a configuration in the form of the fields values combination.
With static constructor methods, we reduce the written code in each "end user"'s implementation.
public static GeometryType STANDARD() { return new GeometryType(true, Color.black, ""); }
Furthermore, when we need a certain configuration for a custom strategy implementation, we simply instantiate a new GeometryType object and change predefined values.

Scrollbehaviour

Allow faster scrolling and while the user scrolls,
the window should zoom in/out to the mouse position.

GeometryItem-reduction

Reduce GeometryItem-Bundle into Product
such that Hider and Searcher do not need to commit these
to the GameHistory.
The GameManager should be only one, doing this.

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