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io_scene_bsp's Issues

Blender material shader setup is not compatible with UE4 :(

Would it be possible to either generate standard material shader in Blender when importing BSP or have an option in the UI of the add-on to allow having standard material shader?

Here is what happens by default (naming is different because I randomly took screenshots - the concept is the same for any material):

Blender Material shader: https://i.postimg.cc/P5Q8pDCL/Capture.png
UE4 Material graph: https://i.postimg.cc/SRLmT6FC/Capture00.png

What it should look like:

Blender Material shader: https://i.postimg.cc/Ssp5Zwy1/Capture0.png
UE4 Material graph: https://i.postimg.cc/5yKsMGVV/blender280-basic-material-shader-to-UE4-02.png

So when I export Blender's scene with correctly set up material shaders, after I export FBX and bring it into UE4, I get ready to go level.

Thanks beforehand

Hexen 2 support ?

Would it be possible to add support for Hexen 2 .bsp ? From what I gathered, Quake 1 and Hexen 2 use pretty much the same .bsp format.

light import

how i can import the light entity as a point light ? Not a empty object. Or convert them ?

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