Comments (5)
I was actually thinking of showing a "detail" of a player when they are selected for more space efficiency with things like # of games, rating, favorite map...
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I'd say that ratings will be the most wanted stat out of number of games, favorite map etc. and most people wouldn't want to select each player individually.
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Well, the playerlist could just be sorted by rating without actually showing the rating. That would give basically the same effect.
As a random thought: in the future the leaderboard and playerlist code paths should be united better.
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Personally, I'd like to see the numerical differences between players (being from the chess community).
Regardless of method, can we try to get this something to facilitate viewing ratings by A15? The whole rating system and leaderboard would seem incomplete without it.
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See #2371 (http://trac.wildfiregames.com/ticket/2371).
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Related Issues (20)
- Unfiltered nicks can break the code HOT 1
- Remove crypto++ dependency HOT 1
- Enable TLS by default.
- Filter Chat HOT 3
- Showing games in-progress waiting for a player doesn't work
- Review use of Engine.PushGuiPage HOT 1
- Remove need for client to register for updates. HOT 2
- Defeated/Victory music persists after game ends into lobby.
- Only use power of two textures HOT 2
- Fix VS build HOT 1
- Disallow identically named games
- Split kick and ban reason
- Prohibit names with spaces HOT 8
- Poor UI response after resigning
- Silent disconnect from lobby HOT 5
- GUI assertion failure when chatting after lobby disconnect
- UI freezes during lobby connect/disconnect/etc HOT 2
- UDP Hole Punching HOT 1
- Redesign Spam Filter
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