MobArena a game where you have to fight against monsters, each round will increase the number of monsters, the level of life of the monsters and the type of monster. Collect gold nuggets to upgrade your weaponry and buy items that help defeat monsters. Players who survive round 20 will win or when there is only 1 player left!
The game require 8 players, too much for a small server, make it for 4 players please, or configurable. Right now I have little or no use for it in my server.
it generates an error Caused by: java.lang.IllegalArgumentException: Unknown legacy skin size
15:43:20 [ERROR] Throwing java.lang.reflect.InvocationTargetException: null at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:?] at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] at java.lang.reflect.Constructor.newInstance(Constructor.java:490) ~[?:?] at cn.nukkit.entity.Entity.createEntity(Entity.java:833) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.level.format.generic.BaseFullChunk.initChunk(BaseFullChunk.java:135) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.level.Level.forceLoadChunk(Level.java:2759) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.level.Level.getChunk(Level.java:2420) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.level.Level.populateChunk(Level.java:2979) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.level.Level.populateChunk(Level.java:2970) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Player.sendNextChunk(Player.java:826) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Player.checkNetwork(Player.java:1855) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.tick(Server.java:1151) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.tickProcessor(Server.java:916) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.start(Server.java:893) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.<init>(Server.java:578) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Nukkit.main(Nukkit.java:112) [nukkit-1.0-SNAPSHOT.jar:?] **Caused by: java.lang.IllegalArgumentException: Unknown legacy skin size** at cn.nukkit.utils.SerializedImage.fromLegacy(SerializedImage.java:35) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.data.Skin.setSkinData(Skin.java:102) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.EntityHuman.initEntity(EntityHuman.java:117) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.Entity.init(Entity.java:541) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.Entity.<init>(Entity.java:425) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.EntityLiving.<init>(EntityLiving.java:40) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.EntityCreature.<init>(EntityCreature.java:12) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.EntityHumanType.<init>(EntityHumanType.java:34) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.entity.EntityHuman.<init>(EntityHuman.java:70) ~[nukkit-1.0-SNAPSHOT.jar:?] at org.mobarena.utils.NPC.<init>(NPC.java:9) ~[?:?] ... 17 more 15:43:21 [INFO ] SiliconSourcer joined the game 15:43:21 [ERROR] Throwing java.lang.NullPointerException: null at cn.nukkit.entity.EntityHuman.spawnTo(EntityHuman.java:283) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Player.doFirstSpawn(Player.java:900) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Player.sendNextChunk(Player.java:844) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Player.checkNetwork(Player.java:1855) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.tick(Server.java:1151) ~[nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.tickProcessor(Server.java:916) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.start(Server.java:893) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Server.<init>(Server.java:578) [nukkit-1.0-SNAPSHOT.jar:?] at cn.nukkit.Nukkit.main(Nukkit.java:112) [nukkit-1.0-SNAPSHOT.jar:?]
when an arena is created, mobs dont spawn and it goes to the next round, if 1 person leaves the entire game says "Victory" And does not let you keep playing, and you can only have up to 4 people in 1 game and you can only have 6 mob spawn points and no way to customize which mobs to spawn.