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Advanced Game Design project
A simple weapon or two that allows the players to destroy obstacles along their path should work.
The player needs a simple HUD to know their current status in the game. It should include the following at a minimum:
Player health is in the form of shields that recharge over time. Collisions reduce shields based on speed and size of obstacle.
Collisions without a shield destroy the player.
Players should be able to finish a round by reaching a high enough velocity (survive long enough without hitting an obstacle)
Add menu to start a new round and for players to return to when they finish a round.
Something should be chasing the player to push for them to keep moving forward.
If their speed falls below a certain value, the chaser should get closer to them. If it catches up, the player loses.
Simple boxes that the player can collide with should be fine for now.
Collisions with boxes should slow down the player in a noticeable way.
Player speed should increase over time.
Player speed should decrease when colliding with obstacles.
Destroying obstacles increases score.
Hitting obstacles reduces score.
Escaping increases score based on how quickly the player is able to get there.
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