jongallant / worldgeneratorfinal Goto Github PK
View Code? Open in Web Editor NEWProcedural world map generator
Home Page: http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-4/
License: MIT License
Procedural world map generator
Home Page: http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-4/
License: MIT License
Hey really nice tutorial and project.
I am pretty new to Unity so I wonder what steps would you need to take to convert this into Unity terrain?
Thanks.
Thanks for the great tutorial.
I've ported it to FNA: https://github.com/rds1983/WorldGenerator
MapMagic2 is now a free to use tool.
It implements some very fast noise.
Seems like this could actually realise the entire globes on per seed level.
Just throwing it out there Jon, He has an alpha Whittaker implementation fwiw but it feels like your biomes output would just "plug in" to a graph apiece.
I also recognise it's been years and you are probably doing something entirely else.
Could you please specify the license for this code? I would like to use parts of it in my own game.
Amazing tutorial!
I loved the tutorial, but it seems like the website is down now? What a travesty!
I downloaded the project to try it out, and when I ran it as-is, with no changes, I got some very strange output. First off, it always generates extremely wide, world-spanning continents. But worse than that is that the sphere mapper doesn't actually produce a spherical world; it just wraps a square around the world, leaving a very clear discontinuity line:
Also, as seen here, the "hot band" on the temperature map consistently shows up significantly south of the equator.
Is there any way to tweak the settings to fix this? None of these problems are showing in the sample image on the main page for the project, so I'm not sure what the disconnect is...
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