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Name: Jonathan Pham
Type: User
Name: Jonathan Pham
Type: User
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This is the first publicly available implementation of this research. https://www.youtube.com/watch?v=pAG6ZEm7-Zc
A simple Delaunay 2D triangulation in python (with numpy)
A framework for Smoothed Particle Hydrodynamics in Python
Real-Time Fluid Dynamics for Games
Python implementation of the Jos Stam real time fluid algorithm
Supplementary material for the paper "Real-Time Fluid Dynamics for Games" by Jos Stam.
Base code for 15-462: Computer Graphics at Carnegie Mellon University
Main SfePy repository
A comprehensive opensource software package providing a complete pipeline from medical image data segmentation to patient specific blood flow simulation and analysis.
Example scripts written for the Python extensibility API to the SimVascular FSI simulation tool during my Summer 2019 internship @ Stanford CBCL.
Work on python scripting in SimVascular Jun 02, 2019 Intermediate Release at the Cardiovascular Biomechanics Computation Lab at Stanford University School of Engineering
SimVascular website
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
static fluid flow simulator, which uses the finite element method
Snow simulation based on Disney's MPM Snow Paper
2D-Finite Element Analysis with Python
CMU 15-662 Computer Graphics Final Project
Brandon Pelfrey's SPH fluid simulation tutorial
Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids", Eurographics Tutorial, 2019
SPH simulation in OpenGL compute shader.
SPH simulation in Vulkan compute shader.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Jos Stam's Stable Fluids adapted to Python 3
Real-time simulation of Stable Fluids, Jos Stam, SIGGRAPH 1999.
Implementation of Jos Stam's Stable Fluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.