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jkil-knightrider's Issues

[done] Add K.I.T.T. effects

Ideas for effects:

  • * Voice greeting michael
  • * Flouting startup lights
    • engine on (Red)
    • turbo mode (Green)

Use the on player "enters car" event ?:

on_player_driving_changed_state

Called when the player's driving state has changed, this means a player has either entered or left a vehicle.

Contains

  • player_index :: uint,

  • entity :: LuaEntity (optional): The vehicle if any.

Make setting the sound track possible ?

Should I make the sound track a setting ?

  • if I do - wouldn't that change the mod ?
  • if I don't - would that effect anything ?

I'd like to hear from the community,

[Fixed] Exception when vehicle destroyed with player (by hauvega from mod portal)

Hauvega reports:

Got killed by some bugs while in the vehicle.
1247.542 Error MainLoop.cpp:1195: Exception at tick 5017484: The mod JKIL's KnightRider music while driving caused a non-recoverable error.
Please report this error to the mod author.
Error while running event JKIL-KnightRider::on_player_driving_changed_state (ID 26)
JKIL-KnightRider/control.lua:5: attempt to index field 'entity' (a nil value)
stack traceback:
JKIL-KnightRider/control.lua:5: in function <JKIL-KnightRider/control.lua:3>

I suspect is because of indexing entity before checking if there is one. It's with one of these lines:

local first_player = game.players[event.player_index]
local vehicle = event.entity.type

Might need swapping the second line with the if- then sentence

Bump version to update 1.1?

Now that my friends and I are doing a new long run on Factorio-1.1, we are trying to reacquire some mods we used before. Would you be so kind as to bump the version please?

[fixed] Mod crash with Aircraft mod plane crash

The mod causes an exception when using the Aircraft mod. when the aircraft is destroyed due to biters, the following error is received:

The mod JKIL's KnightRider music while driving caused a non-recoverable error.
Please report this error to the mod author.

Error while running event JKIL-KnightRider::on_player_driving_changed_state (ID 26)
JKIL-KnightRider/control.lua:5: attempt to index field 'entity' (a nil value)
stack traceback:
JKIL-KnightRider/control.lua:5: in function <JKIL-KnightRider/control.lua:3>

Larger variety of KR tracks

Add a larger variety of driving tracks from the show that rotate with every ride - I have the tracks but need to add the code to rotate them every time the player enters the car.

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