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lua-adapter's Issues

Lua-Functions

I'm playing with the idea to handle everything around Lua-function-calls (C++ โ†’ Lua, C++ โ†Lua) in a seperate C++-class, because the Lua-Adapter is a bit getting out of hand concerning this.

What do you think about this idea?

Incosistent return value

I noticed that LuaAdapter::Load() returns false upon success, while every other method within the LuaAdapter class returns true upon success.

C2679 compiler error

I've succefully compiled this wrapper in windows but i suggest to add "#include string" after "#include iostream" to avoid compile error in visual studio "C2679: binary '<<' : no operator found which takes a right-hand operand of type 'std::string' (or there is no acceptable conversion)"

Thanks in advance

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