Code Monkey home page Code Monkey logo

ringbuffer-5's Introduction

GitHub release GitHub commits Build Status

RingBuffer

A simple and easy to use ring buffer library for Arduino. Interrupt safe functions are provided too.

Changelog

  • 1.0.3 Changed the way templates are instanciated. Now, a size greater than 255 is allowed and leads to a uint16_t datatype used for size and index. In addition, wrong size are detected and a compilation error is emited. Added example BigBuffer with a size over 255.
  • 1.0.2 Changed the name of the template from RingBuffer to RingBuf in order to avoid a name conflict with and internal RingBuffer class used in the ARM version of the Arduino core.
  • 1.0.1 Fix a mistake in pop documentation
  • 1.0 Initial release.

Limitation

The size of the ring buffer is limited to 65535 elements. The compiler will emit an error is the buffer size is 0 or if the buffer size is greated than 65535.

Using the library

First include the header in your sketch

#include <RingBuf.h>

Instantiate a ring buffer by using the following syntax:

RingBuf<type, size> myRingBuffer;

type is the type name of each element of the ring buffer. size is the size, from 1 to 65535, of the ring buffer. For instance the declaration shown below instantiate a ring buffer where each element is a byte with a size of 20.

RingBuf<byte, 20> aBuffer;

Functions

The following functions are available to manage the ring buffer.

isEmpty()

isEmpty() returns a bool which is true if the buffer is empty and false otherwise.

isFull()

isFull() returns a bool which is true if the buffer is full and false otherwise.

maxSize()

maxSize() returns an uint8_t for buffers of size lower or equal to 255 and an uint16_t for buffers of size in the [256, 65535] interval. It is the value set when the ring buffer has been instantiated.

size()

size() returns an uint8_t for buffers of size lower or equal to 255 and an uint16_t for buffers of size in the [256, 65535] interval, which is the current size of the ring buffer. It is between 0 and maxSize().

clear()

clear() empties the ring buffer resetting its size to 0.

push(data)

push(data) pushes data at the end of the ring buffer if there is room available. data should be of the type declared when the ring buffer has been instanciated. If the data has been successfully added to the ring buffer true is returned and false otherwise. A second form exists where the argument is a pointer to the data. The use of this second form allows to reduce the number of copies. Using argument passing by value or pointer is left to your discretion

lockedPush(data)

lockedPush(data) works as push(data) except interrupts are disabled during the update of the ring buffer. You should use this function in your main program if the ring buffer is shared between the main program and an interrupt handler and data are pushed by the main program and popped by the interrupt handler.

pop(data)

If the buffer is not empty, pop(data) pops a data from the beginning of the ring buffer, puts it in data and return true. If the buffer is empty data is unchanged and false is returned.

lockedPop(data)

lockedPop(data) works as pop(data). In addition interrupts are disabled during the update of the ring buffer. You should use this function in your main program if the ring buffer is shared between the main program and an interrupt handler and data are pushed by the interrupt handler and popped by the main program.

operator[]

The standard array element access syntax allows for direct access of elements of the ring buffer. For instance, if a buffer is declared like that:

RingBuffer<uint32_t, 10> aBuffer;

one can write:

uint32_t v = aBuffer[3];

to get the element at index 3 in the buffer.

index 0 corresponds to the first element in the buffer and index size() - 1 to the last element.

If the index provided is greater than or equal to size() the element at index 0 is returned even if it does not exist. This avoids making an access outside the buffer. It is therefore up to you to verify that the index is valid.

Note: this operator is not interrupt safe. If you need to access a circular buffer in your main program while the buffer is being manipulated by an interrupt handler, it is up to you to inhibit and restore interrupts before and after access.

Some examples

Add an element with error handling

RingBuffer<uint8_t, 10> myBuffer;

void setup()
{
  if (! myBuffer.push(32)) {
    // oups error, push failed because the buffer is full
    someErrorProcessing();
  }
}

Process an element if available

RingBuffer<uint8_t, 10> myBuffer;

void setup()
{
  uint8_t data;
  if (myBuffer.pop(data)) {
    // pop put something in data
    Serial.println(data);
  }
}

Fill a buffer with values from 10 to 1 then print all the elements

#include <RingBuffer.h>

RingBuffer<uint8_t, 10> myBuffer;

void setup()
{
  uint8_t i = 10;
  while(myBuffer.push(i--));
  Serial.begin(115200);
  for (uint8_t j = 0; j < myBuffer.size(); j++) {
    Serial.println(myBuffer[j]);
  }
}

void loop()
{
}

Note about Travis CI

The RingBuffer Library examples are built on Travis CI for the following boards:

  • Arduino Leonardo
  • Arduino Uno
  • Arduino Mega 2560
  • Arduino Zero
  • Arduino Due

ringbuffer-5's People

Contributors

koryphon avatar per1234 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.