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myGameEngine

模块:

  1. 输入模块,用来获取用户的输入
  2. 策略模块,用来执行策略
  3. 场景模块,用来管理场景和更新场景的
  4. 渲染模块,用来执行渲染和画面输出
  5. 音频音效模块,用来管理声音的,混音和播放
  6. 网络模块,用来管理网络通信
  7. 文件 io 模块,用来管理资源的加载和参数的保存回复
  8. 内存管理,用力调度管理内存的资源
  9. 驱动模块,根据时间,事件等驱动其他模块
  10. 辅助模块,用来执行调试,log 输出等辅助功能
  11. 应用模块,用来抽象处理配置文件,特定平台的通知,创建窗口等需要与特定平台对接的部分。

test

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