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Golden Eagle

Instructions

Building

Assuming cloned to directory named "Golden_Eagle".

Linux

cd Golden_Eagle
mkdir build
cd build
cmake ..
make
./bin/Golden

Windows

cd Golden_Eagle
mkdir build
cd build
cmake .. -G "Visual Studio 12"
  • Or for x64, substitute:
cmake .. -G "Visual Studio 12 Win64"
  • You now have a VS2013 solution
  • In VS set 'game' as the startup project (right click on 'game' -> Set as StartUp Project)
  • You can start a project by right click -> Debug -> Start new instance
  • Set the working directory for 'game' and 'gamesrv' to $(SolutionDir).. for all configurations (project properties -> configuration -> debugging)
  • You may need to manually rerun cmake if the source file listing changes

golden_eagle's People

Contributors

bagedevimo avatar bluefantail avatar bpallen avatar jjscott avatar

Stargazers

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Watchers

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golden_eagle's Issues

Fix unsigned warnings

May as well try and be warning less for as long as possible.

/home/ben/Golden_Eagle/src/Initial3D.hpp: In member function ‘void initial3d::random::nextBytes(void*, int)’:
/home/ben/Golden_Eagle/src/Initial3D.hpp:124:40: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
     int n = sizeof(int) <= (end - bytes) ? sizeof(int) : (end - bytes);
                                        ^
/home/ben/Golden_Eagle/src/Initial3D.hpp: In instantiation of ‘T initial3d::random::nextInt() [with T = int]’:
/home/ben/Golden_Eagle/src/Initial3D.hpp:123:37:   required from here
/home/ben/Golden_Eagle/src/Initial3D.hpp:137:9: warning: left shift count >= width of type [enabled by default]
     res <<= 32;
         ^
/home/ben/Golden_Eagle/src/Initial3D.hpp: In instantiation of ‘T initial3d::random::nextInt() [with T = unsigned int]’:
/home/ben/Golden_Eagle/src/Initial3D.hpp:151:61:   required from here
/home/ben/Golden_Eagle/src/Initial3D.hpp:137:9: warning: left shift count >= width of type [enabled by default]

Design and decide on global login system

We're going to need some kind of centralised login server, to handle accounts.

This'll be pretty easy to build, and I'll do it in node.js unless anyone has any objections.

My requirements analysis so far says, it needs to get given a username, and password hash, and should return success/failure and a session_id, or something. Later, we can use this to do inter-server chat amongst friends, etc.

Player movement

Design and implement player position, velocity transmission across client and servers, dead reckoning not required.

Site build

Basic site structure, Matt can add design via issue #3.

Window opening

Including. message pump, etc, so we don't kill Windows.

Writing first storyline

Obviously, everyone should be involved in this. @bluefantail @benos-9k @JJscott.

We should start thinking about this, so we can begin to plan required features.

It will also inform the name, I imagine. I reckon the game should be called Something, something something something, where the second somethings are the name of the question. Examples:
World of Warcraft (Mists of Pandora), Warcraft 3 (The Frozen Throne), etc, etc.

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