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quaggaJS

What is QuaggaJS?

QuaggaJS is a barcode-scanner entirely written in JavaScript supporting real- time localization and decoding of various types of barcodes such as EAN, CODE 128, CODE 39, EAN 8, UPC-A, UPC-C, I2of5 and CODABAR. The library is also capable of using getUserMedia to get direct access to the user's camera stream. Although the code relies on heavy image- processing even recent smartphones are capable of locating and decoding barcodes in real-time.

Try some examples and check out the blog post (How barcode-localization works in QuaggaJS) if you want to dive deeper into this topic.

teaserteaser

Yet another barcode library?

This is not yet another port of the great zxing library, but more of an extension to it. This implementation features a barcode locator which is capable of finding a barcode-like pattern in an image resulting in an estimated bounding box including the rotation. Simply speaking, this reader is invariant to scale and rotation, whereas other libraries require the barcode to be aligned with the viewport.

Requirements

In order to take full advantage of quaggaJS, the browser needs to support the getUserMedia API which is already implemented in recent versions of Firefox, Chrome, IE (Edge) and Opera. The API is also available on their mobile counterparts installed on Android (except IE). Safari does not allow the access to the camera yet, neither on desktop, nor on mobile. You can check caniuse for updates.

In cases where real-time decoding is not needed, or the platform does not support getUserMedia QuaggaJS is also capable of decoding image-files using the File API or other URL sources.

Installing

QuaggaJS can be installed using npm, bower, or by including it with the script tag.

NPM

> npm install quagga

And then import it as dependency in your project:

var Quagga = require('quagga');

Currently, the full functionality is only available through the browser. When using QuaggaJS within node, only file-based decoding is available. See the example for node_examples.

Bower

You can also install QuaggaJS through bower:

> bower install quagga

Script-Tag Anno 1998

You can simply include dist/quagga.min.js in your project and you are ready to go.

Getting Started

For starters, have a look at the examples to get an idea where to go from here.

You can build the library yourself by simply cloning the repo and typing:

> npm install
> npm run build

This npm script builds a non optimized version quagga.js and a minified version quagga.min.js and places both files in the dist folder. Additionally, a quagga.map source-map is placed alongside these files. This file is only valid for the non-uglified version quagga.js because the minified version is altered after compression and does not align with the map file any more.

API

You can check out the examples to get an idea of how to use QuaggaJS. Basically the library exposes the following API:

This method initializes the library for a given configuration config (see below) and invokes the callback(err) when Quagga has finished its bootstrapping phase. The initialization process also requests for camera access if real-time detection is configured. In case of an error, the err parameter is set and contains information about the cause. A potential cause may be the inputStream.type is set to LiveStream, but the browser does not support this API, or simply if the user denies the permission to use the camera.

Quagga.init({
    inputStream : {
      name : "Live",
      type : "LiveStream"
    },
    decoder : {
      readers : ["code_128_reader"]
    }
  }, function(err) {
      if (err) {
          console.log(err);
          return
      }
      console.log("Initialization finished. Ready to start");
      Quagga.start();
  });

Quagga.start()

When the library is initialized, the start() method starts the video-stream and begins locating and decoding the images.

Quagga.stop()

If the decoder is currently running, after calling stop() the decoder does not process any more images. Additionally, if a camera-stream was requested upon initialization, this operation also disconnects the camera.

Quagga.onProcessed(callback)

This method registers a callback(data) function that is called for each frame after the processing is done. The data object contains detailed information about the success/failure of the operation. The output varies, depending whether the detection and/or decoding were successful or not.

Quagga.onDetected(callback)

Registers a callback(data) function which is triggered whenever a barcode- pattern has been located and decoded successfully. The passed data object contains information about the decoding process including the detected code which can be obtained by calling data.codeResult.code.

Quagga.decodeSingle(config, callback)

In contrast to the calls described above, this method does not rely on getUserMedia and operates on a single image instead. The provided callback is the same as in onDetected and contains the result data object.

Quagga.offProcessed(handler)

In case the onProcessed event is no longer relevant, offProcessed removes the given handler from the event-queue.

Quagga.offDetected(handler)

In case the onDetected event is no longer relevant, offDetected removes the given handler from the event-queue.

The callbacks passed into onProcessed, onDetected and decodeSingle receive a data object upon execution. The data object contains the following information. Depending on the success, some fields may be undefined or just empty.

{
  "codeResult": {
    "code": "FANAVF1461710",  // the decoded code as a string
    "format": "code_128", // or code_39, codabar, ean_13, ean_8, upc_a, upc_e
    "start": 355,
    "end": 26,
    "codeset": 100,
    "startInfo": {
      "error": 1.0000000000000002,
      "code": 104,
      "start": 21,
      "end": 41
    },
    "decodedCodes": [{
      "code": 104,
      "start": 21,
      "end": 41
    },
    // stripped for brevity
    {
      "error": 0.8888888888888893,
      "code": 106,
      "start": 328,
      "end": 350
    }],
    "endInfo": {
      "error": 0.8888888888888893,
      "code": 106,
      "start": 328,
      "end": 350
    },
    "direction": -1
  },
  "line": [{
    "x": 25.97278706156836,
    "y": 360.5616435369468
  }, {
    "x": 401.9220519377024,
    "y": 70.87524989906444
  }],
  "angle": -0.6565217179979483,
  "pattern": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, /* ... */ 1],
  "box": [
    [77.4074243622672, 410.9288668804402],
    [0.050203235235130705, 310.53619724086366],
    [360.15706727788256, 33.05711026051813],
    [437.5142884049146, 133.44977990009465]
  ],
  "boxes": [
    [
      [77.4074243622672, 410.9288668804402],
      [0.050203235235130705, 310.53619724086366],
      [360.15706727788256, 33.05711026051813],
      [437.5142884049146, 133.44977990009465]
    ],
    [
      [248.90769330706507, 415.2041489551161],
      [198.9532321622869, 352.62160512937635],
      [339.546160777576, 240.3979259789976],
      [389.5006219223542, 302.98046980473737]
    ]
  ]
}

The default config object is set as followed:

{
  inputStream: { name: "Live",
      type: "LiveStream",
      constraints: {
          width: 640,
          height: 480,
          facing: "environment"
      },
      area: { // defines rectangle of the detection/localization area
          top: "0%",    // top offset
          right: "0%",  // right offset
          left: "0%",   // left offset
          bottom: "0%"  // bottom offset
      },
      singleChannel: false // true: only the red color-channel is read
  },
  tracking: false,
  debug: false,
  controls: false,
  locate: true,
  numOfWorkers: 4,
  visual: {
    show: true
  },
  decoder:{
    drawBoundingBox: false,
    showFrequency: false,
    drawScanline: true,
    showPattern: false,
    readers: [
      'code_128_reader'
    ]
  },
  locator: {
    halfSample: true,
    patchSize: "medium", // x-small, small, medium, large, x-large
    showCanvas: false,
    showPatches: false,
    showFoundPatches: false,
    showSkeleton: false,
    showLabels: false,
    showPatchLabels: false,
    showRemainingPatchLabels: false,
    boxFromPatches: {
      showTransformed: false,
      showTransformedBox: false,
      showBB: false
    }
  }
}

Examples

The following example takes an image src as input and prints the result on the console. The decoder is configured to detect Code128 barcodes and enables the locating-mechanism for more robust results.

Quagga.decodeSingle({
    decoder: {
        readers: ["code_128_reader"] // List of active readers
    },
    locate: true, // try to locate the barcode in the image
    src: '/test/fixtures/code_128/image-001.jpg' // or 'data:image/jpg;base64,' + data
}, function(result){
    if(result.codeResult) {
        console.log("result", result.codeResult.code);
    } else {
        console.log("not detected");
    }
});

The following example illustrates the use of QuaggaJS within a node environment. It's almost identical to the browser version with the difference that node does not support web-workers out of the box. Therefore the config property numOfWorkers must be explicitly set to 0.

var Quagga = require('quagga');

Quagga.decodeSingle({
    src: "image-abc-123.jpg",
    numOfWorkers: 0,  // Needs to be 0 when used within node
    inputStream: {
        size: 800  // restrict input-size to be 800px in width (long-side)
    },
    decoder: {
        readers: ["code_128_reader"] // List of active readers
    },
}, function(result) {
    if(result.codeResult) {
        console.log("result", result.codeResult.code);
    } else {
        console.log("not detected");
    }
});

Tests

Unit Tests can be run with Karma and written using Mocha, Chai and SinonJS. Coverage reports are automatically generated in the coverage/ folder.

> npm install
> npm run test

Image Debugging

In case you want to take a deeper dive into the inner workings of Quagga, get to know the debugging capabilities of the current implementation. The various flags exposed through the config object give you the abilily to visualize almost every step in the processing. Because of the introduction of the web-workers, and their restriction not to have access to the DOM, the configuration must be explicitly set to config.numOfWorkers = 0 in order to work.

Quagga is not perfect by any means and may produce false positives from time to time. In order to find out which images produced those false positives, the built-in ResultCollector will support you and me helping squashing bugs in the implementation.

Creating a ResultCollector

You can easily create a new ResultCollector by calling its create method with a configuration.

var resultCollector = Quagga.ResultCollector.create({
    capture: true, // keep track of the image producing this result
    capacity: 20,  // maximum number of results to store
    blacklist: [   // list containing codes which should not be recorded
        {code: "3574660239843", format: "ean_13"}],
    filter: function(codeResult) {
        // only store results which match this constraint
        // returns true/false
        // e.g.: return codeResult.format === "ean_13";
        return true;
    }
});

Using a ResultCollector

After creating a ResultCollector you have to attach it to Quagga by calling Quagga.registerResultCollector(resultCollector).

Reading results

After a test/recording session, you can now print the collected results which do not fit into a certain schema. Calling getResults on the resultCollector returns an Array containing objects with:

{
    codeResult: {}, // same as in onDetected event
    frame: "data:image/png;base64,iVBOR..." // dataURL of the gray-scaled image
}

The frame property is an internal representation of the image and therefore only available in gray-scale. The dataURL representation allows easy saving/rendering of the image.

Comparing results

Now, having the frames available on disk, you can load each single image by calling decodeSingle with the same configuration as used during recording . In order to reproduce the exact same result, you have to make sure to turn on the singleChannel flag in the configuration when using decodeSingle.

2015-11-22

  • Fixes
    • Fixed inconsistencies for Code 128 decoding (See #76)

2015-11-15

  • Fixes
    • Fixed inconsistency in Code 39 decoding
    • added inline-source-map to quagga.js file

2015-10-13

Take a look at the release-notes ([0.8.0] (https://github.com/serratus/quaggaJS/releases/tag/v0.8.0))

  • Improvements
    • Replaced RequireJS with webpack

2015-09-15

Take a look at the release-notes ([0.7.0] (https://github.com/serratus/quaggaJS/releases/tag/v0.7.0))

  • Features
    • Added basic support for running QuaggaJS inside node (see [example] (#node-example))

2015-08-29

  • Improvements
    • Added support for Internet Explorer (only Edge+ supports getUserMedia)

2015-08-13

  • Improvements
    • Added offProcessed and offDetected methods for detaching event- listeners from the event-queue.

2015-07-29

  • Features
    • Added basic support for ITF barcodes (i2of5_reader)

2015-07-08

  • Improvements
    • Parameter tweaking to reduce false-positives significantly (for the entire EAN and UPC family)
    • Fixing bug in parity check for UPC-E codes
    • Fixing bug in alignment for EAN-8 codes

2015-07-06

  • Improvements

2015-06-21

  • Features
    • Added singleChannel configuration to inputStream (in [config] (#configobject))
    • Added ResultCollector functionality (see [ResultCollector] (#resultcollector))

2015-06-13

  • Improvements
    • Added format property to codeResult (in result)

2015-06-13

  • Improvements
    • Added fixes for Code39Reader (trailing whitespace was missing)

2015-06-09

  • Features
    • Introduced the area property
    • Ability to define a rectangle where localization/decoding should be applied

2015-05-20

  • Improvements
    • Making EAN and UPC readers even more restrictive
    • Added example using requirejs

2015-05-18

  • Improvements
    • Making EAN and UPC readers more restrictive
    • Added integration-tests for all barcode-readers

2015-05-09

  • Improvements
    • Odd image dimensions no longer cause problems

2015-04-30

  • Features
  • Improvements
    • Added extended configuration to the live-video example
    • Releasing resources when calling Quagga.stop()

2015-04-25

  • Improvements
    • Added extended configuration to the file-input example
    • Configurable patchSize for better adjustment to small/medium/large barcodes

2015-04-16

  • Features
    • Added support for Codabar barcodes

2015-03-16

  • Improvements
    • now includes minified version (23.3KB gzipped)
    • No need for configuration of script-name any more

2015-03-12

  • Improvements
    • removed dependency on async.js

2015-03-04

  • Features
    • Added support for Code 39 barcodes

2015-01-21

  • Features
    • Added support for web-worker (using 4 workers as default, can be changed through config.numOfWorkers)
    • Due to the way how web-workers are created, the name of the script file (config.scriptName) should be kept in sync with your actual filename
    • Removed canvas-overlay for decoding (boxes & scanline) which can now be easily implemented using the existing API (see example)
  • API Changes In the course of implementing web-workers some breaking changes were introduced to the API.
    • The Quagga.init function no longer receives the callback as part of the config but rather as a second argument: Quagga.init(config, cb)
    • The callback to Quagga.onDetected now receives an object containing much more information in addition to the decoded code.(see data)
    • Added Quagga.onProcessed(callback) which provides a way to get information for each image processed. The callback receives the same data object as Quagga.onDetected does. Depending on the success of the process the data object might not contain any resultCode and/or box properties.

quaggajs's People

Contributors

serratus avatar elsigh avatar zupzup avatar plpeeters avatar seanhussey avatar tricki avatar jclarkin avatar

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